tcg: Add preferred_reg argument to temp_load

Pass this through to tcg_reg_alloc.

Backports commit b722452aefb089e003b16946a4d73bad1fd3b79b from qemu
This commit is contained in:
Richard Henderson 2019-01-05 06:48:17 -05:00 committed by Lioncash
parent 5e73b27607
commit 96b6640f3b
No known key found for this signature in database
GPG key ID: 4E3C3CC1031BA9C7

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@ -2373,7 +2373,7 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
s->current_frame_offset += sizeof(tcg_target_long);
}
static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet);
static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, TCGRegSet);
/* Mark a temporary as free or dead. If 'free_or_dead' is negative,
mark it free; otherwise mark it dead. */
@ -2422,7 +2422,7 @@ static void temp_sync(TCGContext *s, TCGTemp *ts,
break;
}
temp_load(s, ts, s->tcg_target_available_regs[ts->type],
allocated_regs);
allocated_regs, 0);
/* fallthrough */
case TEMP_VAL_REG:
@ -2528,7 +2528,7 @@ static TCGReg tcg_reg_alloc(TCGContext *s, TCGRegSet required_regs,
/* Make sure the temporary is in a register. If needed, allocate the register
from DESIRED while avoiding ALLOCATED. */
static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
TCGRegSet allocated_regs)
TCGRegSet allocated_regs, TCGRegSet preferred_regs)
{
TCGReg reg;
@ -2537,13 +2537,13 @@ static void temp_load(TCGContext *s, TCGTemp *ts, TCGRegSet desired_regs,
return;
case TEMP_VAL_CONST:
reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
0, ts->indirect_base);
preferred_regs, ts->indirect_base);
tcg_out_movi(s, ts->type, reg, ts->val);
ts->mem_coherent = 0;
break;
case TEMP_VAL_MEM:
reg = tcg_reg_alloc(s, desired_regs, allocated_regs,
0, ts->indirect_base);
preferred_regs, ts->indirect_base);
tcg_out_ld(s, ts->type, reg, ts->mem_base->reg, ts->mem_offset);
ts->mem_coherent = 1;
break;
@ -2673,7 +2673,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOp *op)
the SOURCE value into its own register first, that way we
don't have to reload SOURCE the next time it is used. */
if (ts->val_type == TEMP_VAL_MEM) {
temp_load(s, ts, s->tcg_target_available_regs[itype], allocated_regs);
temp_load(s, ts, s->tcg_target_available_regs[itype], allocated_regs, 0);
}
tcg_debug_assert(ts->val_type == TEMP_VAL_REG);
@ -2757,7 +2757,7 @@ static void tcg_reg_alloc_op(TCGContext *s, const TCGOp *op)
goto iarg_end;
}
temp_load(s, ts, arg_ct->u.regs, i_allocated_regs);
temp_load(s, ts, arg_ct->u.regs, i_allocated_regs, 0);
if (arg_ct->ct & TCG_CT_IALIAS) {
if (ts->fixed_reg) {
@ -2938,7 +2938,7 @@ static void tcg_reg_alloc_call(TCGContext *s, TCGOp *op)
if (arg != TCG_CALL_DUMMY_ARG) {
ts = arg_temp(arg);
temp_load(s, ts, s->tcg_target_available_regs[ts->type],
s->reserved_regs);
s->reserved_regs, 0);
tcg_out_st(s, ts->type, ts->reg, TCG_REG_CALL_STACK, stack_offset);
}
#ifndef TCG_TARGET_STACK_GROWSUP
@ -2963,7 +2963,7 @@ static void tcg_reg_alloc_call(TCGContext *s, TCGOp *op)
TCGRegSet arg_set = 0;
tcg_regset_set_reg(arg_set, reg);
temp_load(s, ts, arg_set, allocated_regs);
temp_load(s, ts, arg_set, allocated_regs, 0);
}
tcg_regset_set_reg(allocated_regs, reg);