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https://github.com/yuzu-emu/unicorn.git
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fpu/softfloat: re-factor scalbn
This is one of the simpler manipulations you could make to a floating point number. Backports commit 0bfc9f195209593e91a98cf2233753f56a2e5c02 from qemu
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9b296329f6
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_aarch64
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#define float16_muladd float16_muladd_aarch64
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#define float16_round_to_int float16_round_to_int_aarch64
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#define float16_scalbn float16_scalbn_aarch64
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#define float16_squash_input_denormal float16_squash_input_denormal_aarch64
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#define float16_sub float16_sub_aarch64
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#define float16_to_int16 float16_to_int16_aarch64
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_aarch64eb
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#define float16_muladd float16_muladd_aarch64eb
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#define float16_round_to_int float16_round_to_int_aarch64eb
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#define float16_scalbn float16_scalbn_aarch64eb
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#define float16_squash_input_denormal float16_squash_input_denormal_aarch64eb
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#define float16_sub float16_sub_aarch64eb
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#define float16_to_int16 float16_to_int16_aarch64eb
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_arm
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#define float16_muladd float16_muladd_arm
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#define float16_round_to_int float16_round_to_int_arm
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#define float16_scalbn float16_scalbn_arm
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#define float16_squash_input_denormal float16_squash_input_denormal_arm
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#define float16_sub float16_sub_arm
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#define float16_to_int16 float16_to_int16_arm
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_armeb
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#define float16_muladd float16_muladd_armeb
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#define float16_round_to_int float16_round_to_int_armeb
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#define float16_scalbn float16_scalbn_armeb
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#define float16_squash_input_denormal float16_squash_input_denormal_armeb
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#define float16_sub float16_sub_armeb
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#define float16_to_int16 float16_to_int16_armeb
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@ -1664,6 +1664,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status)
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return uint64_to_float64(a, status);
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}
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/* Multiply A by 2 raised to the power N. */
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static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s)
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{
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if (unlikely(is_nan(a.cls))) {
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return return_nan(a, s);
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}
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if (a.cls == float_class_normal) {
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a.exp += n;
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}
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return a;
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}
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float16 float16_scalbn(float16 a, int n, float_status *status)
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{
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FloatParts pa = float16_unpack_canonical(a, status);
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FloatParts pr = scalbn_decomposed(pa, n, status);
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return float16_round_pack_canonical(pr, status);
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}
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float32 float32_scalbn(float32 a, int n, float_status *status)
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{
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FloatParts pa = float32_unpack_canonical(a, status);
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FloatParts pr = scalbn_decomposed(pa, n, status);
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return float32_round_pack_canonical(pr, status);
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}
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float64 float64_scalbn(float64 a, int n, float_status *status)
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{
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FloatParts pa = float64_unpack_canonical(a, status);
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FloatParts pr = scalbn_decomposed(pa, n, status);
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return float64_round_pack_canonical(pr, status);
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}
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/*----------------------------------------------------------------------------
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| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
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| and 7, and returns the properly rounded 32-bit integer corresponding to the
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@ -6905,80 +6938,6 @@ float ## s float ## s ## _maxnummag(float ## s a, float ## s b, float_status *st
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MINMAX(32)
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MINMAX(64)
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/* Multiply A by 2 raised to the power N. */
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float32 float32_scalbn(float32 a, int n, float_status *status)
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{
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flag aSign;
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int16_t aExp;
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uint32_t aSig;
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a = float32_squash_input_denormal(a, status);
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aSig = extractFloat32Frac( a );
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aExp = extractFloat32Exp( a );
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aSign = extractFloat32Sign( a );
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if ( aExp == 0xFF ) {
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if ( aSig ) {
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return propagateFloat32NaN( a, a, status );
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}
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return a;
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}
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if (aExp != 0) {
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aSig |= 0x00800000;
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} else if (aSig == 0) {
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return a;
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} else {
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aExp++;
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}
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if (n > 0x200) {
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n = 0x200;
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} else if (n < -0x200) {
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n = -0x200;
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}
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aExp += n - 1;
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aSig <<= 7;
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return normalizeRoundAndPackFloat32( aSign, aExp, aSig, status );
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}
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float64 float64_scalbn(float64 a, int n, float_status *status)
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{
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flag aSign;
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int16_t aExp;
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uint64_t aSig;
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a = float64_squash_input_denormal(a, status);
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aSig = extractFloat64Frac( a );
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aExp = extractFloat64Exp( a );
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aSign = extractFloat64Sign( a );
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if ( aExp == 0x7FF ) {
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if ( aSig ) {
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return propagateFloat64NaN( a, a, status );
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}
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return a;
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}
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if (aExp != 0) {
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aSig |= LIT64( 0x0010000000000000 );
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} else if (aSig == 0) {
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return a;
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} else {
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aExp++;
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}
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if (n > 0x1000) {
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n = 0x1000;
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} else if (n < -0x1000) {
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n = -0x1000;
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}
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aExp += n - 1;
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aSig <<= 10;
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return normalizeRoundAndPackFloat64( aSign, aExp, aSig, status );
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}
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floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status)
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{
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flag aSign;
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@ -502,6 +502,7 @@ symbols = (
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'float16_mul',
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'float16_muladd',
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'float16_round_to_int',
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'float16_scalbn',
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'float16_squash_input_denormal',
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'float16_sub',
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'float16_to_int16',
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@ -251,6 +251,7 @@ float16 float16_sub(float16, float16, float_status *status);
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float16 float16_mul(float16, float16, float_status *status);
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float16 float16_muladd(float16, float16, float16, int, float_status *status);
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float16 float16_div(float16, float16, float_status *status);
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float16 float16_scalbn(float16, int, float_status *status);
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int float16_is_quiet_nan(float16, float_status *status);
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int float16_is_signaling_nan(float16, float_status *status);
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_m68k
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#define float16_muladd float16_muladd_m68k
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#define float16_round_to_int float16_round_to_int_m68k
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#define float16_scalbn float16_scalbn_m68k
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#define float16_squash_input_denormal float16_squash_input_denormal_m68k
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#define float16_sub float16_sub_m68k
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#define float16_to_int16 float16_to_int16_m68k
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_mips
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#define float16_muladd float16_muladd_mips
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#define float16_round_to_int float16_round_to_int_mips
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#define float16_scalbn float16_scalbn_mips
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#define float16_squash_input_denormal float16_squash_input_denormal_mips
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#define float16_sub float16_sub_mips
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#define float16_to_int16 float16_to_int16_mips
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_mips64
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#define float16_muladd float16_muladd_mips64
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#define float16_round_to_int float16_round_to_int_mips64
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#define float16_scalbn float16_scalbn_mips64
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#define float16_squash_input_denormal float16_squash_input_denormal_mips64
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#define float16_sub float16_sub_mips64
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#define float16_to_int16 float16_to_int16_mips64
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_mips64el
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#define float16_muladd float16_muladd_mips64el
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#define float16_round_to_int float16_round_to_int_mips64el
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#define float16_scalbn float16_scalbn_mips64el
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#define float16_squash_input_denormal float16_squash_input_denormal_mips64el
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#define float16_sub float16_sub_mips64el
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#define float16_to_int16 float16_to_int16_mips64el
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_mipsel
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#define float16_muladd float16_muladd_mipsel
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#define float16_round_to_int float16_round_to_int_mipsel
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#define float16_scalbn float16_scalbn_mipsel
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#define float16_squash_input_denormal float16_squash_input_denormal_mipsel
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#define float16_sub float16_sub_mipsel
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#define float16_to_int16 float16_to_int16_mipsel
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_powerpc
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#define float16_muladd float16_muladd_powerpc
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#define float16_round_to_int float16_round_to_int_powerpc
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#define float16_scalbn float16_scalbn_powerpc
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#define float16_squash_input_denormal float16_squash_input_denormal_powerpc
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#define float16_sub float16_sub_powerpc
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#define float16_to_int16 float16_to_int16_powerpc
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_sparc
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#define float16_muladd float16_muladd_sparc
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#define float16_round_to_int float16_round_to_int_sparc
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#define float16_scalbn float16_scalbn_sparc
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#define float16_squash_input_denormal float16_squash_input_denormal_sparc
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#define float16_sub float16_sub_sparc
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#define float16_to_int16 float16_to_int16_sparc
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_sparc64
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#define float16_muladd float16_muladd_sparc64
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#define float16_round_to_int float16_round_to_int_sparc64
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#define float16_scalbn float16_scalbn_sparc64
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#define float16_squash_input_denormal float16_squash_input_denormal_sparc64
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#define float16_sub float16_sub_sparc64
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#define float16_to_int16 float16_to_int16_sparc64
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@ -496,6 +496,7 @@
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#define float16_mul float16_mul_x86_64
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#define float16_muladd float16_muladd_x86_64
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#define float16_round_to_int float16_round_to_int_x86_64
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#define float16_scalbn float16_scalbn_x86_64
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#define float16_squash_input_denormal float16_squash_input_denormal_x86_64
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#define float16_sub float16_sub_x86_64
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#define float16_to_int16 float16_to_int16_x86_64
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