fpu/softfloat: re-factor scalbn

This is one of the simpler manipulations you could make to a floating
point number.

Backports commit 0bfc9f195209593e91a98cf2233753f56a2e5c02 from qemu
This commit is contained in:
Alex Bennée 2018-03-08 12:15:10 -05:00 committed by Lioncash
parent b389a8c7c4
commit 9b296329f6
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GPG key ID: 4E3C3CC1031BA9C7
16 changed files with 48 additions and 74 deletions

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_aarch64
#define float16_muladd float16_muladd_aarch64
#define float16_round_to_int float16_round_to_int_aarch64
#define float16_scalbn float16_scalbn_aarch64
#define float16_squash_input_denormal float16_squash_input_denormal_aarch64
#define float16_sub float16_sub_aarch64
#define float16_to_int16 float16_to_int16_aarch64

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_aarch64eb
#define float16_muladd float16_muladd_aarch64eb
#define float16_round_to_int float16_round_to_int_aarch64eb
#define float16_scalbn float16_scalbn_aarch64eb
#define float16_squash_input_denormal float16_squash_input_denormal_aarch64eb
#define float16_sub float16_sub_aarch64eb
#define float16_to_int16 float16_to_int16_aarch64eb

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_arm
#define float16_muladd float16_muladd_arm
#define float16_round_to_int float16_round_to_int_arm
#define float16_scalbn float16_scalbn_arm
#define float16_squash_input_denormal float16_squash_input_denormal_arm
#define float16_sub float16_sub_arm
#define float16_to_int16 float16_to_int16_arm

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_armeb
#define float16_muladd float16_muladd_armeb
#define float16_round_to_int float16_round_to_int_armeb
#define float16_scalbn float16_scalbn_armeb
#define float16_squash_input_denormal float16_squash_input_denormal_armeb
#define float16_sub float16_sub_armeb
#define float16_to_int16 float16_to_int16_armeb

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@ -1664,6 +1664,39 @@ float64 uint16_to_float64(uint16_t a, float_status *status)
return uint64_to_float64(a, status);
}
/* Multiply A by 2 raised to the power N. */
static FloatParts scalbn_decomposed(FloatParts a, int n, float_status *s)
{
if (unlikely(is_nan(a.cls))) {
return return_nan(a, s);
}
if (a.cls == float_class_normal) {
a.exp += n;
}
return a;
}
float16 float16_scalbn(float16 a, int n, float_status *status)
{
FloatParts pa = float16_unpack_canonical(a, status);
FloatParts pr = scalbn_decomposed(pa, n, status);
return float16_round_pack_canonical(pr, status);
}
float32 float32_scalbn(float32 a, int n, float_status *status)
{
FloatParts pa = float32_unpack_canonical(a, status);
FloatParts pr = scalbn_decomposed(pa, n, status);
return float32_round_pack_canonical(pr, status);
}
float64 float64_scalbn(float64 a, int n, float_status *status)
{
FloatParts pa = float64_unpack_canonical(a, status);
FloatParts pr = scalbn_decomposed(pa, n, status);
return float64_round_pack_canonical(pr, status);
}
/*----------------------------------------------------------------------------
| Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
| and 7, and returns the properly rounded 32-bit integer corresponding to the
@ -6905,80 +6938,6 @@ float ## s float ## s ## _maxnummag(float ## s a, float ## s b, float_status *st
MINMAX(32)
MINMAX(64)
/* Multiply A by 2 raised to the power N. */
float32 float32_scalbn(float32 a, int n, float_status *status)
{
flag aSign;
int16_t aExp;
uint32_t aSig;
a = float32_squash_input_denormal(a, status);
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if ( aSig ) {
return propagateFloat32NaN( a, a, status );
}
return a;
}
if (aExp != 0) {
aSig |= 0x00800000;
} else if (aSig == 0) {
return a;
} else {
aExp++;
}
if (n > 0x200) {
n = 0x200;
} else if (n < -0x200) {
n = -0x200;
}
aExp += n - 1;
aSig <<= 7;
return normalizeRoundAndPackFloat32( aSign, aExp, aSig, status );
}
float64 float64_scalbn(float64 a, int n, float_status *status)
{
flag aSign;
int16_t aExp;
uint64_t aSig;
a = float64_squash_input_denormal(a, status);
aSig = extractFloat64Frac( a );
aExp = extractFloat64Exp( a );
aSign = extractFloat64Sign( a );
if ( aExp == 0x7FF ) {
if ( aSig ) {
return propagateFloat64NaN( a, a, status );
}
return a;
}
if (aExp != 0) {
aSig |= LIT64( 0x0010000000000000 );
} else if (aSig == 0) {
return a;
} else {
aExp++;
}
if (n > 0x1000) {
n = 0x1000;
} else if (n < -0x1000) {
n = -0x1000;
}
aExp += n - 1;
aSig <<= 10;
return normalizeRoundAndPackFloat64( aSign, aExp, aSig, status );
}
floatx80 floatx80_scalbn(floatx80 a, int n, float_status *status)
{
flag aSign;

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@ -502,6 +502,7 @@ symbols = (
'float16_mul',
'float16_muladd',
'float16_round_to_int',
'float16_scalbn',
'float16_squash_input_denormal',
'float16_sub',
'float16_to_int16',

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@ -251,6 +251,7 @@ float16 float16_sub(float16, float16, float_status *status);
float16 float16_mul(float16, float16, float_status *status);
float16 float16_muladd(float16, float16, float16, int, float_status *status);
float16 float16_div(float16, float16, float_status *status);
float16 float16_scalbn(float16, int, float_status *status);
int float16_is_quiet_nan(float16, float_status *status);
int float16_is_signaling_nan(float16, float_status *status);

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_m68k
#define float16_muladd float16_muladd_m68k
#define float16_round_to_int float16_round_to_int_m68k
#define float16_scalbn float16_scalbn_m68k
#define float16_squash_input_denormal float16_squash_input_denormal_m68k
#define float16_sub float16_sub_m68k
#define float16_to_int16 float16_to_int16_m68k

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_mips
#define float16_muladd float16_muladd_mips
#define float16_round_to_int float16_round_to_int_mips
#define float16_scalbn float16_scalbn_mips
#define float16_squash_input_denormal float16_squash_input_denormal_mips
#define float16_sub float16_sub_mips
#define float16_to_int16 float16_to_int16_mips

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_mips64
#define float16_muladd float16_muladd_mips64
#define float16_round_to_int float16_round_to_int_mips64
#define float16_scalbn float16_scalbn_mips64
#define float16_squash_input_denormal float16_squash_input_denormal_mips64
#define float16_sub float16_sub_mips64
#define float16_to_int16 float16_to_int16_mips64

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_mips64el
#define float16_muladd float16_muladd_mips64el
#define float16_round_to_int float16_round_to_int_mips64el
#define float16_scalbn float16_scalbn_mips64el
#define float16_squash_input_denormal float16_squash_input_denormal_mips64el
#define float16_sub float16_sub_mips64el
#define float16_to_int16 float16_to_int16_mips64el

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_mipsel
#define float16_muladd float16_muladd_mipsel
#define float16_round_to_int float16_round_to_int_mipsel
#define float16_scalbn float16_scalbn_mipsel
#define float16_squash_input_denormal float16_squash_input_denormal_mipsel
#define float16_sub float16_sub_mipsel
#define float16_to_int16 float16_to_int16_mipsel

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_powerpc
#define float16_muladd float16_muladd_powerpc
#define float16_round_to_int float16_round_to_int_powerpc
#define float16_scalbn float16_scalbn_powerpc
#define float16_squash_input_denormal float16_squash_input_denormal_powerpc
#define float16_sub float16_sub_powerpc
#define float16_to_int16 float16_to_int16_powerpc

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_sparc
#define float16_muladd float16_muladd_sparc
#define float16_round_to_int float16_round_to_int_sparc
#define float16_scalbn float16_scalbn_sparc
#define float16_squash_input_denormal float16_squash_input_denormal_sparc
#define float16_sub float16_sub_sparc
#define float16_to_int16 float16_to_int16_sparc

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_sparc64
#define float16_muladd float16_muladd_sparc64
#define float16_round_to_int float16_round_to_int_sparc64
#define float16_scalbn float16_scalbn_sparc64
#define float16_squash_input_denormal float16_squash_input_denormal_sparc64
#define float16_sub float16_sub_sparc64
#define float16_to_int16 float16_to_int16_sparc64

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@ -496,6 +496,7 @@
#define float16_mul float16_mul_x86_64
#define float16_muladd float16_muladd_x86_64
#define float16_round_to_int float16_round_to_int_x86_64
#define float16_scalbn float16_scalbn_x86_64
#define float16_squash_input_denormal float16_squash_input_denormal_x86_64
#define float16_sub float16_sub_x86_64
#define float16_to_int16 float16_to_int16_x86_64