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tcg: pass down TranslationBlock to tcg_code_gen
My later debugging patches need access to the origin PC which is held in the TranslationBlock structure. Pass down the whole structure as it also holds the information about the code start point. Backports commit 5bd2ec3d7b47b2252745882795d79aef36380fb7 from qemu
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@ -2379,7 +2379,7 @@ static void dump_op_count(void)
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#endif
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int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf)
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int tcg_gen_code(TCGContext *s, TranslationBlock *tb)
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{
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int i, oi, oi_next, num_insns;
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@ -2438,8 +2438,8 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf)
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tcg_reg_alloc_start(s);
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s->code_buf = gen_code_buf;
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s->code_ptr = gen_code_buf;
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s->code_buf = tb->tc_ptr;
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s->code_ptr = tb->tc_ptr;
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tcg_out_tb_init(s);
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@ -515,7 +515,7 @@ void tcg_context_free(void *s); // free memory allocated for @s
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void tcg_prologue_init(TCGContext *s);
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void tcg_func_start(TCGContext *s);
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int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf);
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int tcg_gen_code(TCGContext *s, TranslationBlock *tb);
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void tcg_set_frame(TCGContext *s, TCGReg reg, intptr_t start, intptr_t size);
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@ -1236,7 +1236,7 @@ TranslationBlock *tb_gen_code(CPUState *cpu,
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the tcg optimization currently hidden inside tcg_gen_code. All
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that should be required is to flush the TBs, allocate a new TB,
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re-initialize it per above, and re-do the actual code generation. */
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gen_code_size = tcg_gen_code(tcg_ctx, gen_code_buf);
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gen_code_size = tcg_gen_code(tcg_ctx, tb);
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if (unlikely(gen_code_size < 0)) {
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goto buffer_overflow;
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}
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