tcg/aarch64: Implement tcg_out_dupm_vec

The LD1R instruction does all the work. Note that the only
useful addressing mode is a base register with no offset.

Backports commit f23e5e15edfd49d5dd72cab2ed2d85ac354b2eeb from qemu
This commit is contained in:
Richard Henderson 2019-05-16 15:29:02 -04:00 committed by Lioncash
parent a6fd4e2345
commit fd7a67e4a7
No known key found for this signature in database
GPG key ID: 4E3C3CC1031BA9C7

View file

@ -381,6 +381,9 @@ typedef enum {
I3207_BLR = 0xd63f0000,
I3207_RET = 0xd65f0000,
/* AdvSIMD load/store single structure. */
I3303_LD1R = 0x0d40c000,
/* Load literal for loading the address at pc-relative offset */
I3305_LDR = 0x58000000,
I3305_LDR_v64 = 0x5c000000,
@ -563,7 +566,14 @@ static inline uint32_t tcg_in32(TCGContext *s)
#define tcg_out_insn(S, FMT, OP, ...) \
glue(tcg_out_insn_,FMT)(S, glue(glue(glue(I,FMT),_),OP), ## __VA_ARGS__)
static void tcg_out_insn_3305(TCGContext *s, AArch64Insn insn, int imm19, TCGReg rt)
static void tcg_out_insn_3303(TCGContext *s, AArch64Insn insn, bool q,
TCGReg rt, TCGReg rn, unsigned size)
{
tcg_out32(s, insn | (rt & 0x1f) | (rn << 5) | (size << 10) | (q << 30));
}
static void tcg_out_insn_3305(TCGContext *s, AArch64Insn insn,
int imm19, TCGReg rt)
{
tcg_out32(s, insn | (imm19 & 0x7ffff) << 5 | rt);
}
@ -822,7 +832,30 @@ static bool tcg_out_dup_vec(TCGContext *s, TCGType type, unsigned vece,
static bool tcg_out_dupm_vec(TCGContext *s, TCGType type, unsigned vece,
TCGReg r, TCGReg base, intptr_t offset)
{
return false;
TCGReg temp = TCG_REG_TMP;
if (offset < -0xffffff || offset > 0xffffff) {
tcg_out_movi(s, TCG_TYPE_PTR, temp, offset);
tcg_out_insn(s, 3502, ADD, 1, temp, temp, base);
base = temp;
} else {
AArch64Insn add_insn = I3401_ADDI;
if (offset < 0) {
add_insn = I3401_SUBI;
offset = -offset;
}
if (offset & 0xfff000) {
tcg_out_insn_3401(s, add_insn, 1, temp, base, offset & 0xfff000);
base = temp;
}
if (offset & 0xfff) {
tcg_out_insn_3401(s, add_insn, 1, temp, base, offset & 0xfff);
base = temp;
}
}
tcg_out_insn(s, 3303, LD1R, type == TCG_TYPE_V128, r, base, vece);
return true;
}
static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,