Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, X86)
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Thomas Huth 1a4d0973f0 target/riscv/vector_helper: Fix build on 32-bit big endian hosts
The code currently fails to compile on 32-bit big endian hosts:

 target/riscv/vector_helper.c: In function 'vext_clear':
 target/riscv/vector_helper.c:154:16: error: cast to pointer from integer
 of different size [-Werror=int-to-pointer-cast]
         memset((void *)((uintptr_t)tail & ~(7ULL)), 0, part1);
                ^
 target/riscv/vector_helper.c:155:16: error: cast to pointer from integer
 of different size [-Werror=int-to-pointer-cast]
         memset((void *)(((uintptr_t)tail + 8) & ~(7ULL)), 0, part2);
                ^
 cc1: all warnings being treated as errors

We should not use "long long" (i.e. 64-bit) values here to avoid the
problem. Switch to our QEMU_ALIGN_PTR_DOWN/UP macros instead.

Backports 35c7f5254b608c0694b11fc9f0d2c1a4ffb216b4
2021-03-08 12:18:39 -05:00
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qemu target/riscv/vector_helper: Fix build on 32-bit big endian hosts 2021-03-08 12:18:39 -05:00
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Unicorn Engine

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Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.

Unicorn offers some unparalleled features:

  • Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
  • Clean/simple/lightweight/intuitive architecture-neutral API
  • Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
  • Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
  • High performance via Just-In-Time compilation
  • Support for fine-grained instrumentation at various levels
  • Thread-safety by design
  • Distributed under free software license GPLv2

Further information is available at http://www.unicorn-engine.org

License

This project is released under the GPL license.

Compilation & Docs

See docs/COMPILE.md file for how to compile and install Unicorn.

More documentation is available in docs/README.md.

Contact

Contact us via mailing list, email or twitter for any questions.

Contribute

If you want to contribute, please pick up something from our Github issues.

We also maintain a list of more challenged problems in a TODO list.

CREDITS.TXT records important contributors of our project.