mirror of
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33e69342e3
The TCG backend uses LOWREGMASK to get the low 3 bits of register numbers. This was defined as no-op for 32-bit x86, with the assumption that we have eight registers anyway. This assumption is not true once we have xmm regs. Since LOWREGMASK was a no-op, xmm register indidices were wrong in opcodes and have overflown into other opcode fields, wreaking havoc. To trigger these problems, you can try running the "movi d8, #0x0" AArch64 instruction on 32-bit x86. "vpxor %xmm0, %xmm0, %xmm0" should be generated, but instead TCG generated "vpxor %xmm0, %xmm0, %xmm2". Fixes: 770c2fc7bb ("Add vector operations") Backports commit 93bf9a42733321fb632bcb9eafd049ef0e3d9417 from qemu |
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include | ||
msvc | ||
qemu | ||
samples | ||
tests | ||
.appveyor.yml | ||
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.travis.yml | ||
AUTHORS.TXT | ||
Brewfile | ||
ChangeLog | ||
config.mk | ||
COPYING | ||
COPYING.LGPL2 | ||
COPYING_GLIB | ||
CREDITS.TXT | ||
install-cmocka-linux.sh | ||
list.c | ||
make.sh | ||
Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.