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Reloading of local variables after sigsetjmp is only needed for some buggy compilers. The code which should reload these variables causes compiler warnings with gcc 4.7 when compiler optimizations are enabled: cpu-exec.c:204:15: error: variable ‘cpu’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Werror=clobbered] cpu-exec.c:207:15: error: variable ‘cc’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Werror=clobbered] cpu-exec.c:202:28: error: argument ‘env’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Werror=clobbered] Now this code is only used for compilers which need it (and gcc 4.5.x, x > 0 which does not need it but won't give warnings). There were bug reports for clang and gcc 4.5.0, while gcc 4.5.1 was reported to work fine without the reload code. For clang it is not clear which versions are affected, so simply keep the status quo for all clang compilations. This can be improved later. Backports commit 0448f5f8b816923b198ab6c32286fd1f3b2f3e45 from qemu |
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qemu | ||
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CREDITS.TXT | ||
install-cmocka-linux.sh | ||
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Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.