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By sticking the next pointer first, we don't need a union with 64-bit padding for smaller types. On 32-bit platforms, this can reduce the size of uint8List from 16 bytes (or 12, depending on whether 64-bit ints can tolerate 4-byte alignment) down to 8. It has no effect on 64-bit platforms (where alignment still dictates a 16-byte struct); but fewer anonymous unions is still a win in my book. It requires visit_next_list() to gain a size parameter, to know what size element to allocate; comparable to the size parameter of visit_start_struct(). I debated about going one step further, to allow for fewer casts, by doing: typedef GenericList GenericList; struct GenericList { GenericList *next; }; struct FooList { GenericList base; Foo *value; }; so that you convert to 'GenericList *' by '&foolist->base', and back by 'container_of(generic, GenericList, base)' (as opposed to the existing '(GenericList *)foolist' and '(FooList *)generic'). But doing that would require hoisting the declaration of GenericList prior to inclusion of qapi-types.h, rather than its current spot in visitor.h; it also makes iteration a bit more verbose through 'foolist->base.next' instead of 'foolist->next'. Note that for lists of objects, the 'value' payload is still hidden behind a boxed pointer. Someday, it would be nice to do: struct FooList { FooList *next; Foo value; }; for one less level of malloc for each list element. This patch is a step in that direction (now that 'next' is no longer at a fixed non-zero offset within the struct, we can store more than just a pointer's-worth of data as the value payload), but the actual conversion would be a task for another series, as it will touch a lot of code. Backports commit e65d89bf1a4484e0db0f3dc820a8b209f2fb1e8b from qemu |
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windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.