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c5c13e110a
Added MSVC support to unicorn samples.
188 lines
7.3 KiB
Plaintext
188 lines
7.3 KiB
Plaintext
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:: Overview
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This documentation explains how to use Unicorn with Microsoft Visual C++ (MSVC).
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This will not build the Unicorn Engine itself, it just allows you to use the
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prebuilt Windows binaries when writing projects in Microsoft Visual C++.
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The prebuilt windows binaries can be found under the "Windows Core engine"
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heading on the following page. Be sure to use the 32bit package when making
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32bit applications (even in 64bit windows). And use the 64bit package to
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build 64bit applications.
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http://www.unicorn-engine.org/download/
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It is not possible to use the prebuilt static Unicorn library "unicorn.lib"
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with Microsoft Visual C++ because it will complain about a bunch of missing
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functions, variables etc.
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We therefore use the prebuilt dynamic Unicorn library "unicorn.dll".
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There are two ways to use this with your Microsoft Visual C++ project:
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1) By dynamically linking the dll into your project.
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2) By statically linking the dll into your project.
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There are pre-prepared sample projects that use each method, but in the event
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you wish to set up your own projects there are details to do so below.
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:: 1) Dynamic Linking
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The files unicorn_dynload.c and unicorn_dynload.h are used for dynamic linking.
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Ensure that unicorn_dynload.h is in the main unicorn includes directory.
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(It should be in the same directory as "unicorn.h".)
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Then include unicorn_dynload.c in your project so that it gets build along
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with your other project files. You could alternatively compile it first into a
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static library and then link that library into your project.
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Now where you would normally include "unicorn.h" in your project you instead
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include "unicorn_dynload.h". You should also define DYNLOAD above the include
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of "unicorn_dynload.h", or instead add DYNLOAD to your project settings in:
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Configuration Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions.
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Some example code for including this header is as follows:
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#define DYNLOAD 1
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#ifdef DYNLOAD
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#include <unicorn/unicorn_dynload.h>
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#else
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#include <unicorn/unicorn.h>
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#endif
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Now build your application as normal.
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:: 2) Static Linking
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To perform static linking of unicorn.dll, you need to first generate some
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static import libraries. To do this run "make_staload.bat".
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You may need to edit the first line in "make_staload.bat" to point to the
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location of your "vcvars32.bat" file. This will build separate import libraries
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for importing the 32bit or 64bit version of the dlls.
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unicorn_staload.lib is used to link to the 32bit version of unicorn.dll.
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unicorn_staload64.lib is used to link to the 64bit version of unicorn.dll.
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Now you make a unicorn project like usual, including "unicorn.h", and
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then you need to also link in "unicorn_staload.lib" or "unicorn_staload64.lib".
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The first step to doing this is to make sure the directory that contains
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"unicorn_staload.lib" is added to your project by adding it in:
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Configuration Properties -> C/C++ -> Linker -> General -> Additional Library Directories
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(So for example add here "C:\unicorn\bindings\msvc" if that is where they are)
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The second step is to link in the library. You can do this by either adding
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this line to your C sourcecode:
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#pragma comment(lib, "unicorn_staload.lib")
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Or by adding "unicorn_staload.lib" to your project in:
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Configuration Properties -> C/C++ -> Linker -> Input -> Additional Dependencies
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:: Notes about Visual Studio versions.
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These solution and project files were created using Visual Studio 2012.
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They should be able to be opened in newer versions of Visual Studio.
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For older versions of Visual Studio you could try a little hack of changing
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the line in the solution file "samples.sln" from:
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Microsoft Visual Studio Solution File, Format Version 12.00
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to
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Microsoft Visual Studio Solution File, Format Version 11.00
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Or whatever version number your Visual Studio version uses.
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(Hint: Check an existing solution file you have created with your version
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of Visual Studio to know what this value is expected to be.)
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Also note that all instructions below are for Visual Studio 2012. So if you
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are using a different version then the settings may be located in different
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areas or have different names.
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:: Building the pre-prepared sample projects
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Some sample projects have been included in the bindings\msvc\samples directory.
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The solution file in this directory is "samples.sln".
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This was created with Visual Studio 2012 and once opened contains 2 projects
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"dynload" and "staload".
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The "dynload" project is an example of a project that uses dynamic linking.
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The "satload" project is an example of a project that uses static linking.
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Both projects have 32bit (win32) and 64bit (x64) target platforms.
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The 32bit platform (win32) will create a 32bit app that can run on either
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32bit or 64bit Windows. The 64bit platform (x64) can only run on 64bit Windows.
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All variants can be built at once by using the batch build function:
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Go to "Build -> Batch Build" and tick all checkboxes, or at least the ones
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that you wish to build. Then click on the Build or Rebuild button.
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Note that when building the "staload" projects you must first have built
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the static import libraries as mentioned above.
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:: Running the pre-prepared sample projects
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When running the samples they will need to be able to load the unicorn dlls.
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The unicorn dlls required for 32bit apps are:
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libgcc_s_dw2-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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The unicorn dlls required for 64bit apps are:
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libgcc_s_seh-1.dll
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libglib-2.0-0.dll
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libiconv-2.dll
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libintl-8.dll
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libwinpthread-1.dll
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unicorn.dll
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Note that while some of the 32bit and 64bit dlls have the same filename,
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they are internally different in that they are either 32bit or 64bit files
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themselves. So you will have to have separate directories to store them in.
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I suggest using directory names such as "unicorn32" and "unicorn64" when
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installing the prebuilt windows binaries. This will make it easy to
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differentiate between them.
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If running the sample exe files from the command line or from Windows Explorer
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then you need ensure that the exe file is in the same directory as either the
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32bit or 64bit set of dlls.
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To run the samples from inside Visual Studio so that you can debug them or just
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easily test various changes you should set the working directory to point to a
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directory that contains all of the dlls. Assuming you are running a 32bit app
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and have the 32bit unicorn dlls in the directory "C:\unicorn32" then do:
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1) Go to the Solution Explorer window in Visual Studio.
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You can use "View -> Solution Explorer" to get to it.
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2) Highlight one or more projects that you want to run/debu from in
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Visual Studio. Use hold control when selecting to select multiples,
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or hold Shift to select ranges of projects.
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3) Right click on the selected projects and go to Properties.
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4) Now go to "Configuration Properties -> Debugging -> Working Directory".
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Change the value for this to "C:\unicorn32".
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You will need to change this for both Debug and Release configurations.
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You can change between configurations on the top left of the Property Pages
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dialog box that you are currently on.
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6) Click OK when done and then you are ready to run or debug the projects.
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Do "Debug -> Start Debugging" or press F5 to debug the current project.
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Do "Debug -> Start Without Debugging" or press Ctrl+F5 to run the current project.
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You can change the current project by right clicking on a project in
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Solution Explorer and selecting "Set as StartUp Project"
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