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68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
//
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// Dynamic loader for unicorn shared library in windows and linux.
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// This was made for v1.0 of unicorn.
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// Newer versions of unicorn may require changes to these files.
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//
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// Windows Notes:
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// If an absolute path to unicorn.dll is passed into uc_dyn_load() it will
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// still try to load the rest of the dependent dlls (ie libglib-2.0-0.dll etc)
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// from standard dll paths. This is usually the directory that the main
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// exe file, that loaded unicorn.dll, is in. This is standard behaviour for
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// Windows dll files, and not specific to unicorn dlls.
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//
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// So putting all dlls in their own directory and then attempting to load
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// unicorn.dll from that directory via an absolute path will cause
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// uc_dyn_load() to fail.
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//
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// The easiest way around this is to place all dlls in the same directory
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// as your main exe file. Other ways around this are using various flags
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// for LoadLibraryEx() or by calling SetDllDirectory().
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//
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// LoadLibraryEx info:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
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// SetDllDirectory() info:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ms686203(v=vs.85).aspx
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//
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// Zak Escano - November 2015
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//
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#ifndef UNICORN_DYNLOAD_H
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#define UNICORN_DYNLOAD_H
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// Undefine shared here so that functions aren't defined as: "__declspec(dllexport)"
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#ifdef UNICORN_SHARED
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#undef UNICORN_SHARED
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#endif
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#include <unicorn/unicorn.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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Dynamically load shared library.
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Check the notes at the top for info regarding dll file locations in windows.
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@path: path to shared library file. (NULL to use default path)
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@flags: system specific flags for loading shared library file. (0 for default)
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@return true on success, false if failed.
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*/
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bool uc_dyn_load(const char* path, int flags);
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/*
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Free resources when done using shared library.
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@return true on success, false if failed.
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*/
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bool uc_dyn_free(void);
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#ifdef __cplusplus
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}
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#endif
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#endif // UNICORN_DYNLOAD_H
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