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Where Neon instructions are floating point operations, we mostly use the old VFP utility functions like gen_vfp_abs() which work on the TCG globals cpu_F0s and cpu_F1s. The Neon for-each-element loop conditionally loads the inputs into either a plain old TCG temporary for most operations or into cpu_F0s for float operations, and similarly stores back either cpu_F0s or the temporary. Switch NEON_2RM_VABS_F away from using cpu_F0s, and update neon_2rm_is_float_op() accordingly. Backports commit fd8a68cdcf81d70eebf866a132e9780d4108da9c from qemu |
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Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.