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When we added the _with_attrs accessors we forgot to mention them in the documentation. Backports commit 687ac05d71bbb3172e0546248e40483ef43a4813 from qemu
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13 KiB
Plaintext
298 lines
13 KiB
Plaintext
The memory API
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==============
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The memory API models the memory and I/O buses and controllers of a QEMU
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machine. It attempts to allow modelling of:
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- ordinary RAM
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- memory-mapped I/O (MMIO)
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- memory controllers that can dynamically reroute physical memory regions
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to different destinations
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The memory model provides support for
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- tracking RAM changes by the guest
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- setting up coalesced memory for kvm
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- setting up ioeventfd regions for kvm
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Memory is modelled as an acyclic graph of MemoryRegion objects. Sinks
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(leaves) are RAM and MMIO regions, while other nodes represent
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buses, memory controllers, and memory regions that have been rerouted.
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In addition to MemoryRegion objects, the memory API provides AddressSpace
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objects for every root and possibly for intermediate MemoryRegions too.
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These represent memory as seen from the CPU or a device's viewpoint.
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Types of regions
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----------------
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There are four types of memory regions (all represented by a single C type
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MemoryRegion):
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- RAM: a RAM region is simply a range of host memory that can be made available
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to the guest.
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- MMIO: a range of guest memory that is implemented by host callbacks;
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each read or write causes a callback to be called on the host.
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- container: a container simply includes other memory regions, each at
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a different offset. Containers are useful for grouping several regions
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into one unit. For example, a PCI BAR may be composed of a RAM region
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and an MMIO region.
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A container's subregions are usually non-overlapping. In some cases it is
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useful to have overlapping regions; for example a memory controller that
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can overlay a subregion of RAM with MMIO or ROM, or a PCI controller
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that does not prevent card from claiming overlapping BARs.
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- alias: a subsection of another region. Aliases allow a region to be
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split apart into discontiguous regions. Examples of uses are memory banks
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used when the guest address space is smaller than the amount of RAM
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addressed, or a memory controller that splits main memory to expose a "PCI
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hole". Aliases may point to any type of region, including other aliases,
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but an alias may not point back to itself, directly or indirectly.
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It is valid to add subregions to a region which is not a pure container
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(that is, to an MMIO, RAM or ROM region). This means that the region
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will act like a container, except that any addresses within the container's
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region which are not claimed by any subregion are handled by the
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container itself (ie by its MMIO callbacks or RAM backing). However
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it is generally possible to achieve the same effect with a pure container
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one of whose subregions is a low priority "background" region covering
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the whole address range; this is often clearer and is preferred.
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Subregions cannot be added to an alias region.
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Region names
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------------
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Regions are assigned names by the constructor. For most regions these are
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only used for debugging purposes, but RAM regions also use the name to identify
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live migration sections. This means that RAM region names need to have ABI
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stability.
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Region lifecycle
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----------------
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A region is created by one of the memory_region_init*() functions and
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attached to an object, which acts as its owner or parent. QEMU ensures
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that the owner object remains alive as long as the region is visible to
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the guest, or as long as the region is in use by a virtual CPU or another
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device. For example, the owner object will not die between an
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address_space_map operation and the corresponding address_space_unmap.
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After creation, a region can be added to an address space or a
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container with memory_region_add_subregion(), and removed using
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memory_region_del_subregion().
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Various region attributes (read-only, dirty logging, coalesced mmio,
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ioeventfd) can be changed during the region lifecycle. They take effect
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as soon as the region is made visible. This can be immediately, later,
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or never.
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Destruction of a memory region happens automatically when the owner
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object dies.
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If however the memory region is part of a dynamically allocated data
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structure, you should call object_unparent() to destroy the memory region
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before the data structure is freed. For an example see VFIOMSIXInfo
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and VFIOQuirk in hw/vfio/pci.c.
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You must not destroy a memory region as long as it may be in use by a
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device or CPU. In order to do this, as a general rule do not create or
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destroy memory regions dynamically during a device's lifetime, and only
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call object_unparent() in the memory region owner's instance_finalize
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callback. The dynamically allocated data structure that contains the
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memory region then should obviously be freed in the instance_finalize
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callback as well.
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If you break this rule, the following situation can happen:
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- the memory region's owner had a reference taken via memory_region_ref
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(for example by address_space_map)
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- the region is unparented, and has no owner anymore
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- when address_space_unmap is called, the reference to the memory region's
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owner is leaked.
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There is an exception to the above rule: it is okay to call
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object_unparent at any time for an alias or a container region. It is
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therefore also okay to create or destroy alias and container regions
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dynamically during a device's lifetime.
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This exceptional usage is valid because aliases and containers only help
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QEMU building the guest's memory map; they are never accessed directly.
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memory_region_ref and memory_region_unref are never called on aliases
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or containers, and the above situation then cannot happen. Exploiting
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this exception is rarely necessary, and therefore it is discouraged,
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but nevertheless it is used in a few places.
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For regions that "have no owner" (NULL is passed at creation time), the
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machine object is actually used as the owner. Since instance_finalize is
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never called for the machine object, you must never call object_unparent
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on regions that have no owner, unless they are aliases or containers.
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Overlapping regions and priority
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--------------------------------
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Usually, regions may not overlap each other; a memory address decodes into
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exactly one target. In some cases it is useful to allow regions to overlap,
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and sometimes to control which of an overlapping regions is visible to the
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guest. This is done with memory_region_add_subregion_overlap(), which
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allows the region to overlap any other region in the same container, and
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specifies a priority that allows the core to decide which of two regions at
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the same address are visible (highest wins).
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Priority values are signed, and the default value is zero. This means that
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you can use memory_region_add_subregion_overlap() both to specify a region
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that must sit 'above' any others (with a positive priority) and also a
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background region that sits 'below' others (with a negative priority).
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If the higher priority region in an overlap is a container or alias, then
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the lower priority region will appear in any "holes" that the higher priority
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region has left by not mapping subregions to that area of its address range.
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(This applies recursively -- if the subregions are themselves containers or
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aliases that leave holes then the lower priority region will appear in these
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holes too.)
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For example, suppose we have a container A of size 0x8000 with two subregions
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B and C. B is a container mapped at 0x2000, size 0x4000, priority 1; C is
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an MMIO region mapped at 0x0, size 0x6000, priority 2. B currently has two
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of its own subregions: D of size 0x1000 at offset 0 and E of size 0x1000 at
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offset 0x2000. As a diagram:
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0 1000 2000 3000 4000 5000 6000 7000 8000
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|------|------|------|------|------|------|------|-------|
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A: [ ]
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C: [CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC]
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B: [ ]
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D: [DDDDD]
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E: [EEEEE]
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The regions that will be seen within this address range then are:
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[CCCCCCCCCCCC][DDDDD][CCCCC][EEEEE][CCCCC]
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Since B has higher priority than C, its subregions appear in the flat map
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even where they overlap with C. In ranges where B has not mapped anything
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C's region appears.
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If B had provided its own MMIO operations (ie it was not a pure container)
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then these would be used for any addresses in its range not handled by
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D or E, and the result would be:
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[CCCCCCCCCCCC][DDDDD][BBBBB][EEEEE][BBBBB]
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Priority values are local to a container, because the priorities of two
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regions are only compared when they are both children of the same container.
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This means that the device in charge of the container (typically modelling
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a bus or a memory controller) can use them to manage the interaction of
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its child regions without any side effects on other parts of the system.
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In the example above, the priorities of D and E are unimportant because
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they do not overlap each other. It is the relative priority of B and C
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that causes D and E to appear on top of C: D and E's priorities are never
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compared against the priority of C.
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Visibility
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----------
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The memory core uses the following rules to select a memory region when the
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guest accesses an address:
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- all direct subregions of the root region are matched against the address, in
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descending priority order
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- if the address lies outside the region offset/size, the subregion is
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discarded
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- if the subregion is a leaf (RAM or MMIO), the search terminates, returning
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this leaf region
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- if the subregion is a container, the same algorithm is used within the
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subregion (after the address is adjusted by the subregion offset)
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- if the subregion is an alias, the search is continued at the alias target
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(after the address is adjusted by the subregion offset and alias offset)
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- if a recursive search within a container or alias subregion does not
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find a match (because of a "hole" in the container's coverage of its
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address range), then if this is a container with its own MMIO or RAM
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backing the search terminates, returning the container itself. Otherwise
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we continue with the next subregion in priority order
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- if none of the subregions match the address then the search terminates
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with no match found
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Example memory map
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------------------
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system_memory: container@0-2^48-1
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+---- lomem: alias@0-0xdfffffff ---> #ram (0-0xdfffffff)
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+---- himem: alias@0x100000000-0x11fffffff ---> #ram (0xe0000000-0xffffffff)
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+---- vga-window: alias@0xa0000-0xbfffff ---> #pci (0xa0000-0xbffff)
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| (prio 1)
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+---- pci-hole: alias@0xe0000000-0xffffffff ---> #pci (0xe0000000-0xffffffff)
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pci (0-2^32-1)
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+--- vga-area: container@0xa0000-0xbffff
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| +--- alias@0x00000-0x7fff ---> #vram (0x010000-0x017fff)
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| +--- alias@0x08000-0xffff ---> #vram (0x020000-0x027fff)
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+---- vram: ram@0xe1000000-0xe1ffffff
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+---- vga-mmio: mmio@0xe2000000-0xe200ffff
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ram: ram@0x00000000-0xffffffff
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This is a (simplified) PC memory map. The 4GB RAM block is mapped into the
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system address space via two aliases: "lomem" is a 1:1 mapping of the first
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3.5GB; "himem" maps the last 0.5GB at address 4GB. This leaves 0.5GB for the
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so-called PCI hole, that allows a 32-bit PCI bus to exist in a system with
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4GB of memory.
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The memory controller diverts addresses in the range 640K-768K to the PCI
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address space. This is modelled using the "vga-window" alias, mapped at a
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higher priority so it obscures the RAM at the same addresses. The vga window
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can be removed by programming the memory controller; this is modelled by
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removing the alias and exposing the RAM underneath.
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The pci address space is not a direct child of the system address space, since
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we only want parts of it to be visible (we accomplish this using aliases).
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It has two subregions: vga-area models the legacy vga window and is occupied
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by two 32K memory banks pointing at two sections of the framebuffer.
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In addition the vram is mapped as a BAR at address e1000000, and an additional
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BAR containing MMIO registers is mapped after it.
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Note that if the guest maps a BAR outside the PCI hole, it would not be
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visible as the pci-hole alias clips it to a 0.5GB range.
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Attributes
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----------
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Various region attributes (read-only, dirty logging, coalesced mmio, ioeventfd)
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can be changed during the region lifecycle. They take effect once the region
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is made visible (which can be immediately, later, or never).
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MMIO Operations
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---------------
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MMIO regions are provided with ->read() and ->write() callbacks,
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which are sufficient for most devices. Some devices change behaviour
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based on the attributes used for the memory transaction, or need
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to be able to respond that the access should provoke a bus error
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rather than completing successfully; those devices can use the
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->read_with_attrs() and ->write_with_attrs() callbacks instead.
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In addition various constraints can be supplied to control how these
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callbacks are called:
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- .valid.min_access_size, .valid.max_access_size define the access sizes
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(in bytes) which the device accepts; accesses outside this range will
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have device and bus specific behaviour (ignored, or machine check)
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- .valid.aligned specifies that the device only accepts naturally aligned
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accesses. Unaligned accesses invoke device and bus specific behaviour.
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- .impl.min_access_size, .impl.max_access_size define the access sizes
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(in bytes) supported by the *implementation*; other access sizes will be
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emulated using the ones available. For example a 4-byte write will be
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emulated using four 1-byte writes, if .impl.max_access_size = 1.
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- .impl.unaligned specifies that the *implementation* supports unaligned
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accesses; if false, unaligned accesses will be emulated by two aligned
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accesses.
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