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78254267ff
Currently QEMU sets the x86 number of physical address bits to the magic number 40. This is only correct on some small AMD systems; Intel systems tend to have 36, 39, 46 bits, and large AMD systems tend to have 48. Having the value different from your actual hardware is detectable by the guest and in principal can cause problems; The current limit of 40 stops TB VMs being created by those lucky enough to have that much. This patch lets you set the physical bits by a cpu property but defaults to the same 40bits which matches TCGs setup. I've removed the ancient warning about the 42 bit limit in exec.c; I can't find that limit in there and no one else seems to know where it is. We use a magic value of 0 as the property default so that we can later distinguish between the default and a user set value. Backports commit af45907a132857cfd47acc998bf5f7c26cd13071 from qemu |
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AUTHORS.TXT | ||
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ChangeLog | ||
config.mk | ||
COPYING | ||
COPYING.LGPL2 | ||
COPYING_GLIB | ||
CREDITS.TXT | ||
install-cmocka-linux.sh | ||
list.c | ||
make.sh | ||
Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.