Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, X86)
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Dr. David Alan Gilbert 78254267ff
target-i386: Allow physical address bits to be set
Currently QEMU sets the x86 number of physical address bits to the
magic number 40. This is only correct on some small AMD systems;
Intel systems tend to have 36, 39, 46 bits, and large AMD systems
tend to have 48.

Having the value different from your actual hardware is detectable
by the guest and in principal can cause problems;
The current limit of 40 stops TB VMs being created by those lucky
enough to have that much.

This patch lets you set the physical bits by a cpu property but
defaults to the same 40bits which matches TCGs setup.

I've removed the ancient warning about the 42 bit limit in exec.c;
I can't find that limit in there and no one else seems to know where
it is.

We use a magic value of 0 as the property default so that we can
later distinguish between the default and a user set value.

Backports commit af45907a132857cfd47acc998bf5f7c26cd13071 from qemu
2018-02-25 20:28:38 -05:00
bindings link to Crystal binding 2017-12-23 00:26:40 +08:00
docs Added note about installing tests dependencies on Mac OS X. Added note about tests failing when required architecture support is disabled in build. (#908) 2017-10-12 19:56:00 +08:00
include exec: avoid realloc in phys_map_node_reserve 2018-02-25 19:32:40 -05:00
msvc target-sparc: Import linux/arch/sparc/include/uapi/asm/asi.h 2018-02-25 17:29:51 -05:00
qemu target-i386: Allow physical address bits to be set 2018-02-25 20:28:38 -05:00
samples Fixed register mistake in comments (#894) 2017-09-17 16:40:01 +07:00
tests add 64-bit test demonstrating setting MSRs and FS/GS segments (#901) 2017-09-29 04:26:23 +08:00
.appveyor.yml MSYS test (#852) 2017-06-25 10:11:35 +08:00
.gitignore arm64eb: add support for ARM64 big endian. 2017-04-24 23:30:01 +08:00
.travis.yml use new travis osx image and brew (#935) 2018-01-05 10:29:49 +08:00
AUTHORS.TXT import 2015-08-21 15:04:50 +08:00
Brewfile Update Brewfile 2017-09-30 17:36:44 +07:00
ChangeLog update ChangeLog 2017-04-20 13:28:02 +08:00
config.mk Fix document file extension 2016-08-08 17:33:49 +09:00
COPYING import 2015-08-21 15:04:50 +08:00
COPYING.LGPL2 LGPL2 for all header files under include/unicorn/ 2017-12-16 10:08:42 +08:00
COPYING_GLIB glib_compat: add COPYING_GLIB 2016-12-27 10:15:08 +08:00
CREDITS.TXT update CREDITS.TXT 2017-04-25 12:56:47 +08:00
install-cmocka-linux.sh Start moving examples in S files (#851) 2017-06-25 10:14:22 +08:00
list.c callback to count number of instructions in uc_emu_start() should be executed first. fix #727 2017-06-16 13:22:38 +08:00
make.sh Added MSVC support for arm64eb. 2017-04-25 14:23:58 +10:00
Makefile crypto: introduce new module for computing hash digests 2018-02-17 15:23:17 -05:00
msvc.bat add msvc.bat 2017-04-21 15:35:40 +08:00
pkgconfig.mk bump extra version to 2 2017-04-21 15:30:40 +08:00
README.md add Clojure 2017-12-23 00:32:33 +08:00
uc.c exec: avoid realloc in phys_map_node_reserve 2018-02-25 19:32:40 -05:00
windows_export.bat Make the call out to visual studio extremely resilient 2017-01-02 03:32:48 -08:00

Unicorn Engine

Join the chat at https://gitter.im/unicorn-engine/chat

Build Status Build status

Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.

Unicorn offers some unparalleled features:

  • Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
  • Clean/simple/lightweight/intuitive architecture-neutral API
  • Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
  • Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
  • High performance via Just-In-Time compilation
  • Support for fine-grained instrumentation at various levels
  • Thread-safety by design
  • Distributed under free software license GPLv2

Further information is available at http://www.unicorn-engine.org

License

This project is released under the GPL license.

Compilation & Docs

See docs/COMPILE.md file for how to compile and install Unicorn.

More documentation is available in docs/README.md.

Contact

Contact us via mailing list, email or twitter for any questions.

Contribute

If you want to contribute, please pick up something from our Github issues.

We also maintain a list of more challenged problems in a TODO list.

CREDITS.TXT records important contributors of our project.