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We currently have two versions of get_fpstatus_ptr(), which both take an effectively boolean argument: * the one for A64 takes "bool is_f16" to distinguish fp16 from other ops * the one for A32/T32 takes "int neon" to distinguish Neon from other ops This is confusing, and to implement ARMv8.2-FP16 the A32/T32 one will need to make a four-way distinction between "non-Neon, FP16", "non-Neon, single/double", "Neon, FP16" and "Neon, single/double". The A64 version will then be a strict subset of the A32/T32 version. To clean this all up, we want to go to a single implementation which takes an enum argument with values FPST_FPCR, FPST_STD, FPST_FPCR_F16, and FPST_STD_F16. We rename the function to fpstatus_ptr() so that unconverted code gets a compilation error rather than silently passing the wrong thing to the new function. This commit implements that new API, and converts A64 to use it: get_fpstatus_ptr(false) -> fpstatus_ptr(FPST_FPCR) get_fpstatus_ptr(true) -> fpstatus_ptr(FPST_FPCR_F16) Backports commit cdfb22bb7326fee607d9553358856cca341dbc9a |
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| list.c | ||
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| README.md | ||
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Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.