mirror of
https://github.com/yuzu-emu/unicorn.git
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9ee1a82185
Add the host-phys-bits boolean property, if true, take phys-bits from the hosts physical bits value, overriding either the default or the user specified value. We can also use the value we read from the host to check the users explicitly set value and warn them if it doesn't match. Note: a) We only read the hosts value in KVM mode (because on non-x86 we get an abort if we try) b) We don't warn about trying to use host-phys-bits in TCG mode, we just fall back to the TCG default. This allows the machine type to set the host-phys-bits flag if it wants and then to work in both TCG and KVM. Backports commit 11f6fee576680a2d482123535da920f8ceb33eb5 from qemu |
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include | ||
msvc | ||
qemu | ||
samples | ||
tests | ||
.appveyor.yml | ||
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.travis.yml | ||
AUTHORS.TXT | ||
Brewfile | ||
ChangeLog | ||
config.mk | ||
COPYING | ||
COPYING.LGPL2 | ||
COPYING_GLIB | ||
CREDITS.TXT | ||
install-cmocka-linux.sh | ||
list.c | ||
make.sh | ||
Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.