mirror of
https://github.com/yuzu-emu/unicorn.git
synced 2024-12-23 16:55:35 +00:00
b85d617bda
The code which implements the Thumb1 split BL/BLX instructions is guarded by a check on "not M or THUMB2". All we really need to check here is "not THUMB2" (and we assume that elsewhere too, eg in the ARCH(6T2) test that UNDEFs the Thumb2 insns). This doesn't change behaviour because all M profile cores have Thumb2 and so ARM_FEATURE_M implies ARM_FEATURE_THUMB2. (v6M implements a very restricted subset of Thumb2, but we can cross that bridge when we get to it with appropriate feature bits.) Backports commit 6b8acf256df09c8a8dd7dcaa79b06eaff4ad63f7 from qemu |
||
---|---|---|
bindings | ||
docs | ||
include | ||
msvc | ||
qemu | ||
samples | ||
tests | ||
.appveyor.yml | ||
.gitignore | ||
.travis.yml | ||
AUTHORS.TXT | ||
Brewfile | ||
ChangeLog | ||
config.mk | ||
COPYING | ||
COPYING.LGPL2 | ||
COPYING_GLIB | ||
CREDITS.TXT | ||
install-cmocka-linux.sh | ||
list.c | ||
make.sh | ||
Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.