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c133a7b306
SRC_EA() and gen_extend() can return either a temporary TCGv or a memory allocated one. Mark them when they are allocated, and free them automatically at end of the instruction translation. We want to free locally allocated TCGv to avoid overflow in sequence like: 0xc00ae406: movel %fp@(-132),%fp@(-268) 0xc00ae40c: movel %fp@(-128),%fp@(-264) 0xc00ae412: movel %fp@(-20),%fp@(-212) 0xc00ae418: movel %fp@(-16),%fp@(-208) 0xc00ae41e: movel %fp@(-60),%fp@(-220) 0xc00ae424: movel %fp@(-56),%fp@(-216) 0xc00ae42a: movel %fp@(-124),%fp@(-252) 0xc00ae430: movel %fp@(-120),%fp@(-248) 0xc00ae436: movel %fp@(-12),%fp@(-260) 0xc00ae43c: movel %fp@(-8),%fp@(-256) 0xc00ae442: movel %fp@(-52),%fp@(-276) 0xc00ae448: movel %fp@(-48),%fp@(-272) ... That can fill a lot of TCGv entries in a sequence, especially since 15fa08f845 ("tcg: Dynamically allocate TCGOps") we have no limit to fill the TCGOps cache and we can fill the entire TCG variables array and overflow it. Backports commit ecc207d2fc1d45fabb16c38742a6675a7ba56cbc from qemu |
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pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.