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According to the comment, this definition of invalid encoding is given by intel developer's manual, and doesn't comply with 680x0 FPU. With m68k, the explicit integer bit can be zero in the case of: - zeros (exp == 0, mantissa == 0) - denormalized numbers (exp == 0, mantissa != 0) - unnormalized numbers (exp != 0, exp < 0x7FFF) - infinities (exp == 0x7FFF, mantissa == 0) - not-a-numbers (exp == 0x7FFF, mantissa != 0) For infinities and NaNs, the explicit integer bit can be either one or zero. The IEEE 754 standard does not define a zero integer bit. Such a number is an unnormalized number. Hardware does not directly support denormalized and unnormalized numbers, but implicitly supports them by trapping them as unimplemented data types, allowing efficient conversion in software. See "M68000 FAMILY PROGRAMMER’S REFERENCE MANUAL", "1.6 FLOATING-POINT DATA TYPES" We will implement in the m68k TCG emulator the FP_UNIMP exception to trap into the kernel to normalize the number. In case of linux-user, the number will be normalized by QEMU. Backports commit d159dd058c7dc48a9291fde92eaae52a9f26a4d1 from qemu |
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Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.