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hle: service: nvflinger: buffer_queue_consumer: Use scoped_lock instead of unique_lock.
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@ -21,7 +21,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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return Status::BadValue;
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return Status::BadValue;
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}
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}
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
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if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
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if (status != Status::NoBufferAvailable) {
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if (status != Status::NoBufferAvailable) {
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@ -40,7 +40,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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}
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}
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
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std::unique_lock lock(mutex);
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std::scoped_lock lock(mutex);
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if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
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if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
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status != Status::NoError) {
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status != Status::NoError) {
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