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https://github.com/yuzu-emu/yuzu-android.git
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gl_texture_cache: Rescale fixes for multi-layered textures
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@ -479,6 +479,9 @@ TextureCacheRuntime::~TextureCacheRuntime() = default;
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void TextureCacheRuntime::Init() {
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resolution = Settings::values.resolution_info;
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is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
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if (is_rescaling_on) {
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rescale_fbo.Create();
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}
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}
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void TextureCacheRuntime::Finish() {
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@ -867,8 +870,10 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
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}
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void Image::Scale(u32 up, u32 down) {
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// TODO: Pass scaling factor?
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if (gl_format == 0 || gl_type == 0) {
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if (!runtime->is_rescaling_on) {
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return;
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}
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if (gl_format == 0 && gl_type == 0) {
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// compressed textures
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return;
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}
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@ -876,9 +881,7 @@ void Image::Scale(u32 up, u32 down) {
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UNIMPLEMENTED();
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return;
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}
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GLint prev_draw_fbo;
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GLint prev_read_fbo;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
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const GLenum attachment = [this] {
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switch (GetFormatType(info.format)) {
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@ -907,15 +910,10 @@ void Image::Scale(u32 up, u32 down) {
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}
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}();
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const GLenum filter = (mask & GL_COLOR_BUFFER_BIT) != 0 ? GL_LINEAR : GL_NEAREST;
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GLuint fbo_handle;
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glGenFramebuffers(1, &fbo_handle);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_handle);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle);
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glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0);
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const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
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const bool is_2d = info.type == ImageType::e2D;
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const u32 scaled_width = scale_up(info.size.width);
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const u32 scaled_height = scale_up(info.size.height);
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const u32 scaled_height = is_2d ? scale_up(info.size.height) : info.size.height;
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const u32 original_width = info.size.width;
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const u32 original_height = info.size.height;
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@ -923,14 +921,31 @@ void Image::Scale(u32 up, u32 down) {
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scaled_info.size.width = scaled_width;
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scaled_info.size.height = scaled_height;
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auto scaled_texture = MakeImage(scaled_info, gl_internal_format);
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glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, original_width, original_height, 0, 0,
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scaled_width, scaled_height, mask, filter);
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glCopyTextureSubImage3D(scaled_texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height);
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const auto& blit_fbo = runtime->rescale_fbo;
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for (s32 level = 0; level < info.resources.levels; ++level) {
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const u32 level_width = scaled_width >> level;
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const u32 level_height = scaled_height >> level;
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glBindFramebuffer(GL_READ_FRAMEBUFFER, blit_fbo.handle);
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glNamedFramebufferTexture(blit_fbo.handle, attachment, texture.handle, level);
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glBlitNamedFramebuffer(blit_fbo.handle, blit_fbo.handle, 0, 0, original_width,
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original_height, 0, 0, level_width, level_height, mask, filter);
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switch (info.type) {
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case ImageType::e1D:
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glCopyTextureSubImage2D(scaled_texture.handle, level, 0, 0, 0, 0, level_width,
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level_height);
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break;
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case ImageType::e2D:
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glCopyTextureSubImage3D(scaled_texture.handle, level, 0, 0, 0, 0, 0, level_width,
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level_height);
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break;
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case ImageType::e3D:
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default:
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UNREACHABLE();
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}
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}
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texture = std::move(scaled_texture);
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// Restore previous framebuffers
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
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}
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@ -155,6 +155,7 @@ private:
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std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
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OGLFramebuffer rescale_fbo;
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Settings::ResolutionScalingInfo resolution;
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bool is_rescaling_on{};
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};
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