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shader: Require dual source blending
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@ -219,7 +219,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.geometryShader = true,
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.tessellationShader = true,
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.sampleRateShading = true,
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.dualSrcBlend = false,
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.dualSrcBlend = true,
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.logicOp = false,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = false,
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@ -678,6 +678,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
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std::make_pair(features.geometryShader, "geometryShader"),
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std::make_pair(features.tessellationShader, "tessellationShader"),
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std::make_pair(features.sampleRateShading, "sampleRateShading"),
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std::make_pair(features.dualSrcBlend, "dualSrcBlend"),
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std::make_pair(features.occlusionQueryPrecise, "occlusionQueryPrecise"),
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std::make_pair(features.fragmentStoresAndAtomics, "fragmentStoresAndAtomics"),
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std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
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