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Maxwell3D: Rework CBData Upload
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@ -183,6 +183,14 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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const u32 method = method_call.method;
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const u32 method = method_call.method;
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if (method == cb_data_state.current) {
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regs.reg_array[method] = method_call.argument;
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ProcessCBData(method_call.argument);
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return;
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} else if (cb_data_state.current != null_cb_data) {
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FinishCBData();
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}
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// It is an error to write to a register other than the current macro's ARG register before it
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// It is an error to write to a register other than the current macro's ARG register before it
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// has finished execution.
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// has finished execution.
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if (executing_macro != 0) {
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if (executing_macro != 0) {
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@ -259,7 +267,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
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ProcessCBData(method_call.argument);
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StartCBData(method);
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break;
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break;
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}
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}
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case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
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case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
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@ -449,21 +457,39 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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}
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}
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void Maxwell3D::ProcessCBData(u32 value) {
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void Maxwell3D::ProcessCBData(u32 value) {
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const u32 id = cb_data_state.id;
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cb_data_state.buff[id][cb_data_state.counter] = value;
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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cb_data_state.counter++;
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}
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void Maxwell3D::StartCBData(u32 method) {
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constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
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cb_data_state.start_pos = regs.const_buffer.cb_pos;
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cb_data_state.id = method - first_cb_data;
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cb_data_state.current = method;
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cb_data_state.counter = 0;
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ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
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}
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void Maxwell3D::FinishCBData() {
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// Write the input value to the current const buffer at the current position.
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// Write the input value to the current const buffer at the current position.
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const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
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const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
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ASSERT(buffer_address != 0);
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ASSERT(buffer_address != 0);
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// Don't allow writing past the end of the buffer.
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// Don't allow writing past the end of the buffer.
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ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
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ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
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const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
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const GPUVAddr address{buffer_address + cb_data_state.start_pos};
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const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
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u8* ptr{memory_manager.GetPointer(address)};
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const u32 id = cb_data_state.id;
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rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
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memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size);
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memory_manager.Write<u32>(address, value);
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dirty.ResetRenderTargets();
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// Increment the current buffer position.
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cb_data_state.id = null_cb_data;
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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cb_data_state.current = null_cb_data;
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}
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}
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Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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@ -1244,6 +1244,15 @@ private:
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Upload::State upload_state;
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Upload::State upload_state;
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static constexpr u32 null_cb_data = 0xFFFFFFFF;
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struct {
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std::array<std::array<u32, 0x4000>, 16> buff;
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u32 current{null_cb_data};
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u32 id{null_cb_data};
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u32 start_pos{};
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u32 counter{};
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} cb_data_state;
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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/// Retrieves information about a specific TIC entry from the TIC buffer.
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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Texture::TICEntry GetTICEntry(u32 tic_index) const;
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@ -1275,7 +1284,9 @@ private:
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void ProcessSyncPoint();
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void ProcessSyncPoint();
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/// Handles a write to the CB_DATA[i] register.
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/// Handles a write to the CB_DATA[i] register.
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void StartCBData(u32 method);
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void ProcessCBData(u32 value);
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void ProcessCBData(u32 value);
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void FinishCBData();
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/// Handles a write to the CB_BIND register.
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/// Handles a write to the CB_BIND register.
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void ProcessCBBind(Regs::ShaderStage stage);
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void ProcessCBBind(Regs::ShaderStage stage);
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