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emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation exists but is not compiled. This causes a bit of a debugging headache when it goes wrong. Log it if the window manager is known before exiting.
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@ -57,6 +57,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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window_info.type = Core::Frontend::WindowSystemType::Windows;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
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break;
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#else
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled");
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std::exit(EXIT_FAILURE);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
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@ -64,6 +69,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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window_info.display_connection = wm.info.x11.display;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
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break;
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#else
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case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
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LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled");
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std::exit(EXIT_FAILURE);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_WAYLAND
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case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
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@ -71,6 +81,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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window_info.display_connection = wm.info.wl.display;
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window_info.render_surface = wm.info.wl.surface;
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break;
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#else
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case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
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LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled");
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std::exit(EXIT_FAILURE);
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break;
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#endif
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default:
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LOG_CRITICAL(Frontend, "Window manager subsystem not implemented");
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