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https://github.com/yuzu-emu/yuzu-android.git
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Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
This commit is contained in:
commit
125d7122ac
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@ -311,6 +311,25 @@ public:
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AlwaysOld = 8,
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};
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enum class LogicOperation : u32 {
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Clear = 0x1500,
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And = 0x1501,
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AndReverse = 0x1502,
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Copy = 0x1503,
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AndInverted = 0x1504,
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NoOp = 0x1505,
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Xor = 0x1506,
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Or = 0x1507,
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Nor = 0x1508,
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Equiv = 0x1509,
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Invert = 0x150A,
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OrReverse = 0x150B,
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CopyInverted = 0x150C,
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OrInverted = 0x150D,
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Nand = 0x150E,
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Set = 0x150F,
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};
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struct Cull {
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enum class FrontFace : u32 {
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ClockWise = 0x0900,
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@ -695,7 +714,14 @@ public:
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Cull cull;
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INSERT_PADDING_WORDS(0x2B);
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INSERT_PADDING_WORDS(0x28);
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struct {
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u32 enable;
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LogicOperation operation;
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} logic_op;
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INSERT_PADDING_WORDS(0x1);
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union {
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u32 raw;
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@ -942,6 +968,7 @@ ASSERT_REG_POSITION(draw, 0x585);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(query, 0x6C0);
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ASSERT_REG_POSITION(vertex_array[0], 0x700);
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@ -450,6 +450,7 @@ void RasterizerOpenGL::DrawArrays() {
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SyncDepthTestState();
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SyncBlendState();
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SyncLogicOpState();
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SyncCullMode();
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// TODO(bunnei): Sync framebuffer_scale uniform here
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@ -847,6 +848,9 @@ void RasterizerOpenGL::SyncBlendState() {
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if (!state.blend.enabled)
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return;
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ASSERT_MSG(regs.logic_op.enable == 0,
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"Blending and logic op can't be enabled at the same time.");
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ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
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ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
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state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
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@ -856,3 +860,17 @@ void RasterizerOpenGL::SyncBlendState() {
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state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
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state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
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}
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void RasterizerOpenGL::SyncLogicOpState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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// TODO(Subv): Support more than just render target 0.
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state.logic_op.enabled = regs.logic_op.enable != 0;
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if (!state.logic_op.enabled)
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return;
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ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
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state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
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}
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@ -142,6 +142,9 @@ private:
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/// Syncs the blend state to match the guest state
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void SyncBlendState();
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/// Syncs the LogicOp state to match the guest state
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void SyncLogicOpState();
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bool has_ARB_direct_state_access = false;
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bool has_ARB_separate_shader_objects = false;
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bool has_ARB_vertex_attrib_binding = false;
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@ -45,7 +45,8 @@ OpenGLState::OpenGLState() {
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blend.color.blue = 0.0f;
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blend.color.alpha = 0.0f;
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logic_op = GL_COPY;
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logic_op.enabled = false;
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logic_op.operation = GL_COPY;
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for (auto& texture_unit : texture_units) {
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texture_unit.Reset();
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@ -148,11 +149,10 @@ void OpenGLState::Apply() const {
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// Blending
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if (blend.enabled != cur_state.blend.enabled) {
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if (blend.enabled) {
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ASSERT(!logic_op.enabled);
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glEnable(GL_BLEND);
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glDisable(GL_COLOR_LOGIC_OP);
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} else {
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glDisable(GL_BLEND);
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glEnable(GL_COLOR_LOGIC_OP);
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}
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}
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@ -176,8 +176,18 @@ void OpenGLState::Apply() const {
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glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
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}
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if (logic_op != cur_state.logic_op) {
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glLogicOp(logic_op);
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// Logic Operation
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if (logic_op.enabled != cur_state.logic_op.enabled) {
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if (logic_op.enabled) {
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ASSERT(!blend.enabled);
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glEnable(GL_COLOR_LOGIC_OP);
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} else {
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glDisable(GL_COLOR_LOGIC_OP);
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}
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}
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if (logic_op.operation != cur_state.logic_op.operation) {
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glLogicOp(logic_op.operation);
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}
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// Textures
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@ -83,7 +83,10 @@ public:
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} color; // GL_BLEND_COLOR
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} blend;
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GLenum logic_op; // GL_LOGIC_OP_MODE
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struct {
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bool enabled; // GL_LOGIC_OP_MODE
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GLenum operation;
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} logic_op;
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// 3 texture units - one for each that is used in PICA fragment shader emulation
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struct TextureUnit {
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@ -317,4 +317,44 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
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return {};
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}
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inline GLenum LogicOp(Maxwell::LogicOperation operation) {
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switch (operation) {
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case Maxwell::LogicOperation::Clear:
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return GL_CLEAR;
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case Maxwell::LogicOperation::And:
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return GL_AND;
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case Maxwell::LogicOperation::AndReverse:
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return GL_AND_REVERSE;
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case Maxwell::LogicOperation::Copy:
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return GL_COPY;
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case Maxwell::LogicOperation::AndInverted:
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return GL_AND_INVERTED;
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case Maxwell::LogicOperation::NoOp:
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return GL_NOOP;
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case Maxwell::LogicOperation::Xor:
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return GL_XOR;
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case Maxwell::LogicOperation::Or:
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return GL_OR;
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case Maxwell::LogicOperation::Nor:
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return GL_NOR;
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case Maxwell::LogicOperation::Equiv:
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return GL_EQUIV;
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case Maxwell::LogicOperation::Invert:
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return GL_INVERT;
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case Maxwell::LogicOperation::OrReverse:
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return GL_OR_REVERSE;
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case Maxwell::LogicOperation::CopyInverted:
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return GL_COPY_INVERTED;
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case Maxwell::LogicOperation::OrInverted:
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return GL_OR_INVERTED;
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case Maxwell::LogicOperation::Nand:
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return GL_NAND;
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case Maxwell::LogicOperation::Set:
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return GL_SET;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
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UNREACHABLE();
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return {};
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}
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} // namespace MaxwellToGL
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