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Texture cache: fix Intel with rescaler.
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@ -1214,7 +1214,7 @@ bool Image::ScaleUp(bool ignore) {
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!scale_framebuffer) {
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scale_framebuffer =
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std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
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std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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}
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runtime->blit_image_helper.BlitDepthStencil(
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scale_framebuffer.get(), scale_view->DepthView(), scale_view->StencilView(),
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@ -1295,7 +1295,7 @@ bool Image::ScaleDown(bool ignore) {
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!normal_framebuffer) {
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normal_framebuffer =
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std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent);
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std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
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}
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runtime->blit_image_helper.BlitDepthStencil(
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normal_framebuffer.get(), normal_view->DepthView(), normal_view->StencilView(),
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