mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-28 07:35:41 +00:00
Merge pull request #356 from lioncash/shader
glsl_shader_decompiler: Minor API changes to ShaderWriter
This commit is contained in:
commit
17ad56c1dc
|
@ -5,6 +5,7 @@
|
|||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
@ -109,12 +110,25 @@ private:
|
|||
|
||||
class ShaderWriter {
|
||||
public:
|
||||
void AddLine(const std::string& text) {
|
||||
void AddLine(std::string_view text) {
|
||||
DEBUG_ASSERT(scope >= 0);
|
||||
if (!text.empty()) {
|
||||
shader_source += std::string(static_cast<size_t>(scope) * 4, ' ');
|
||||
AppendIndentation();
|
||||
}
|
||||
shader_source += text + '\n';
|
||||
shader_source += text;
|
||||
AddNewLine();
|
||||
}
|
||||
|
||||
void AddLine(char character) {
|
||||
DEBUG_ASSERT(scope >= 0);
|
||||
AppendIndentation();
|
||||
shader_source += character;
|
||||
AddNewLine();
|
||||
}
|
||||
|
||||
void AddNewLine() {
|
||||
DEBUG_ASSERT(scope >= 0);
|
||||
shader_source += '\n';
|
||||
}
|
||||
|
||||
std::string GetResult() {
|
||||
|
@ -124,6 +138,10 @@ public:
|
|||
int scope = 0;
|
||||
|
||||
private:
|
||||
void AppendIndentation() {
|
||||
shader_source.append(static_cast<size_t>(scope) * 4, ' ');
|
||||
}
|
||||
|
||||
std::string shader_source;
|
||||
};
|
||||
|
||||
|
@ -481,7 +499,7 @@ private:
|
|||
for (const auto& subroutine : subroutines) {
|
||||
shader.AddLine("bool " + subroutine.GetName() + "();");
|
||||
}
|
||||
shader.AddLine("");
|
||||
shader.AddNewLine();
|
||||
|
||||
// Add the main entry point
|
||||
shader.AddLine("bool exec_shader() {");
|
||||
|
@ -524,14 +542,14 @@ private:
|
|||
}
|
||||
|
||||
--shader.scope;
|
||||
shader.AddLine("}");
|
||||
shader.AddLine('}');
|
||||
}
|
||||
|
||||
shader.AddLine("default: return false;");
|
||||
shader.AddLine("}");
|
||||
shader.AddLine('}');
|
||||
|
||||
--shader.scope;
|
||||
shader.AddLine("}");
|
||||
shader.AddLine('}');
|
||||
|
||||
shader.AddLine("return false;");
|
||||
}
|
||||
|
@ -558,7 +576,7 @@ private:
|
|||
for (const auto& reg : declr_register) {
|
||||
declarations.AddLine("float " + reg + " = 0.0;");
|
||||
}
|
||||
declarations.AddLine("");
|
||||
declarations.AddNewLine();
|
||||
|
||||
for (const auto& index : declr_input_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
|
@ -567,7 +585,7 @@ private:
|
|||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") in vec4 " + GetInputAttribute(index) + ";");
|
||||
}
|
||||
declarations.AddLine("");
|
||||
declarations.AddNewLine();
|
||||
|
||||
for (const auto& index : declr_output_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
|
@ -576,15 +594,15 @@ private:
|
|||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") out vec4 " + GetOutputAttribute(index) + ";");
|
||||
}
|
||||
declarations.AddLine("");
|
||||
declarations.AddNewLine();
|
||||
|
||||
unsigned const_buffer_layout = 0;
|
||||
for (const auto& entry : GetConstBuffersDeclarations()) {
|
||||
declarations.AddLine("layout(std430) buffer " + entry.GetName());
|
||||
declarations.AddLine("{");
|
||||
declarations.AddLine('{');
|
||||
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
|
||||
declarations.AddLine("};");
|
||||
declarations.AddLine("");
|
||||
declarations.AddNewLine();
|
||||
++const_buffer_layout;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue