mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-29 20:05:36 +00:00
pica: Cleanup lighting register definitions and documentation.
This commit is contained in:
parent
c4d318f691
commit
19557aaab3
|
@ -762,7 +762,7 @@ struct Regs {
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<0, 1, u32> directional;
|
BitField<0, 1, u32> directional;
|
||||||
BitField<1, 1, u32> two_sided_diffuse; // 1: GL_TRUE, 0: GL_FALSE; when disabled, clamp dot-product to 0
|
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -774,46 +774,46 @@ struct Regs {
|
||||||
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
|
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
|
||||||
|
|
||||||
LightSrc light[8];
|
LightSrc light[8];
|
||||||
LightColor global_ambient; // emission + (material.ambient * lighting.ambient)
|
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
|
||||||
INSERT_PADDING_WORDS(0x1);
|
INSERT_PADDING_WORDS(0x1);
|
||||||
BitField<0, 3, u32> src_num; // number of enabled lights - 1
|
BitField<0, 3, u32> num_lights; // Number of enabled lights - 1
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField< 2, 2, LightingFresnelSelector> fresnel_selector;
|
BitField< 2, 2, LightingFresnelSelector> fresnel_selector;
|
||||||
BitField< 4, 4, LightingConfig> config;
|
BitField< 4, 4, LightingConfig> config;
|
||||||
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
|
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
|
||||||
BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE
|
BitField<27, 1, u32> clamp_highlights;
|
||||||
BitField<28, 2, LightingBumpMode> bump_mode; // 1: GL_TRUE, 0: GL_FALSE
|
BitField<28, 2, LightingBumpMode> bump_mode;
|
||||||
BitField<30, 1, u32> bump_renorm; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<30, 1, u32> disable_bump_renorm;
|
||||||
};
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<16, 1, u32> disable_lut_d0;
|
||||||
BitField<17, 1, u32> lut_enable_d1; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<17, 1, u32> disable_lut_d1;
|
||||||
BitField<19, 1, u32> lut_enable_fr; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<19, 1, u32> disable_lut_fr;
|
||||||
BitField<20, 1, u32> lut_enable_rr; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<20, 1, u32> disable_lut_rr;
|
||||||
BitField<21, 1, u32> lut_enable_rg; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<21, 1, u32> disable_lut_rg;
|
||||||
BitField<22, 1, u32> lut_enable_rb; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<22, 1, u32> disable_lut_rb;
|
||||||
|
|
||||||
// Each bit specifies whether distance attenuation should be applied for the
|
// Each bit specifies whether distance attenuation should be applied for the
|
||||||
// corresponding light
|
// corresponding light
|
||||||
|
|
||||||
BitField<24, 1, u32> dist_atten_enable_light_0; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<24, 1, u32> disable_dist_atten_light_0;
|
||||||
BitField<25, 1, u32> dist_atten_enable_light_1; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<25, 1, u32> disable_dist_atten_light_1;
|
||||||
BitField<26, 1, u32> dist_atten_enable_light_2; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<26, 1, u32> disable_dist_atten_light_2;
|
||||||
BitField<27, 1, u32> dist_atten_enable_light_3; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<27, 1, u32> disable_dist_atten_light_3;
|
||||||
BitField<28, 1, u32> dist_atten_enable_light_4; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<28, 1, u32> disable_dist_atten_light_4;
|
||||||
BitField<29, 1, u32> dist_atten_enable_light_5; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<29, 1, u32> disable_dist_atten_light_5;
|
||||||
BitField<30, 1, u32> dist_atten_enable_light_6; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<30, 1, u32> disable_dist_atten_light_6;
|
||||||
BitField<31, 1, u32> dist_atten_enable_light_7; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<31, 1, u32> disable_dist_atten_light_7;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool IsDistAttenEnabled(unsigned index) const {
|
bool IsDistAttenDisabled(unsigned index) const {
|
||||||
const unsigned enable[] = { dist_atten_enable_light_0, dist_atten_enable_light_1,
|
const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1,
|
||||||
dist_atten_enable_light_2, dist_atten_enable_light_3,
|
disable_dist_atten_light_2, disable_dist_atten_light_3,
|
||||||
dist_atten_enable_light_4, dist_atten_enable_light_5,
|
disable_dist_atten_light_4, disable_dist_atten_light_5,
|
||||||
dist_atten_enable_light_6, dist_atten_enable_light_7 };
|
disable_dist_atten_light_6, disable_dist_atten_light_7 };
|
||||||
return enable[index] == 0;
|
return disable[index] != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
union {
|
union {
|
||||||
|
@ -830,14 +830,17 @@ struct Regs {
|
||||||
// registers is written to, the behavior will be the same.
|
// registers is written to, the behavior will be the same.
|
||||||
u32 lut_data[8];
|
u32 lut_data[8];
|
||||||
|
|
||||||
|
// These are used to specify if absolute (abs) value should be used for each LUT index. When
|
||||||
|
// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
|
||||||
|
// the range of (0.0, 1.0).
|
||||||
union {
|
union {
|
||||||
BitField< 1, 1, u32> d0; // 0: GL_TRUE, 1: GL_FALSE
|
BitField< 1, 1, u32> disable_d0;
|
||||||
BitField< 5, 1, u32> d1; // 0: GL_TRUE, 1: GL_FALSE
|
BitField< 5, 1, u32> disable_d1;
|
||||||
BitField< 9, 1, u32> sp; // 0: GL_TRUE, 1: GL_FALSE
|
BitField< 9, 1, u32> disable_sp;
|
||||||
BitField<13, 1, u32> fr; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<13, 1, u32> disable_fr;
|
||||||
BitField<17, 1, u32> rb; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<17, 1, u32> disable_rb;
|
||||||
BitField<21, 1, u32> rg; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<21, 1, u32> disable_rg;
|
||||||
BitField<25, 1, u32> rr; // 0: GL_TRUE, 1: GL_FALSE
|
BitField<25, 1, u32> disable_rr;
|
||||||
} abs_lut_input;
|
} abs_lut_input;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
|
|
|
@ -75,7 +75,7 @@ struct PicaShaderConfig {
|
||||||
// Fragment lighting
|
// Fragment lighting
|
||||||
|
|
||||||
res.lighting.enable = !regs.lighting.disable;
|
res.lighting.enable = !regs.lighting.disable;
|
||||||
res.lighting.src_num = regs.lighting.src_num + 1;
|
res.lighting.src_num = regs.lighting.num_lights + 1;
|
||||||
|
|
||||||
for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) {
|
for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) {
|
||||||
unsigned num = regs.lighting.light_enable.GetNum(light_index);
|
unsigned num = regs.lighting.light_enable.GetNum(light_index);
|
||||||
|
@ -83,38 +83,38 @@ struct PicaShaderConfig {
|
||||||
res.lighting.light[light_index].num = num;
|
res.lighting.light[light_index].num = num;
|
||||||
res.lighting.light[light_index].directional = light.directional != 0;
|
res.lighting.light[light_index].directional = light.directional != 0;
|
||||||
res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
|
res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
|
||||||
res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num);
|
res.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
|
||||||
res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
|
res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
|
||||||
res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
|
res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
|
||||||
}
|
}
|
||||||
|
|
||||||
res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0;
|
res.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
|
||||||
res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0;
|
res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
|
||||||
res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
|
res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
|
||||||
res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
|
res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
|
||||||
|
|
||||||
res.lighting.lut_d1.enable = regs.lighting.lut_enable_d1 == 0;
|
res.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
|
||||||
res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.d1 == 0;
|
res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
|
||||||
res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
|
res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
|
||||||
res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
|
res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
|
||||||
|
|
||||||
res.lighting.lut_fr.enable = regs.lighting.lut_enable_fr == 0;
|
res.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
|
||||||
res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.fr == 0;
|
res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
|
||||||
res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
|
res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
|
||||||
res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
|
res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
|
||||||
|
|
||||||
res.lighting.lut_rr.enable = regs.lighting.lut_enable_rr == 0;
|
res.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
|
||||||
res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.rr == 0;
|
res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
|
||||||
res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
|
res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
|
||||||
res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
|
res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
|
||||||
|
|
||||||
res.lighting.lut_rg.enable = regs.lighting.lut_enable_rg == 0;
|
res.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
|
||||||
res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.rg == 0;
|
res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
|
||||||
res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
|
res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
|
||||||
res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
|
res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
|
||||||
|
|
||||||
res.lighting.lut_rb.enable = regs.lighting.lut_enable_rb == 0;
|
res.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
|
||||||
res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.rb == 0;
|
res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
|
||||||
res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
|
res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
|
||||||
res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
|
res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
|
||||||
|
|
||||||
|
@ -122,7 +122,7 @@ struct PicaShaderConfig {
|
||||||
res.lighting.fresnel_selector = regs.lighting.fresnel_selector;
|
res.lighting.fresnel_selector = regs.lighting.fresnel_selector;
|
||||||
res.lighting.bump_mode = regs.lighting.bump_mode;
|
res.lighting.bump_mode = regs.lighting.bump_mode;
|
||||||
res.lighting.bump_selector = regs.lighting.bump_selector;
|
res.lighting.bump_selector = regs.lighting.bump_selector;
|
||||||
res.lighting.bump_renorm = regs.lighting.bump_renorm == 0;
|
res.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
|
||||||
res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
|
res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
|
|
Loading…
Reference in a new issue