mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-24 00:15:40 +00:00
Merge pull request #4949 from Morph1984/hidpi-temp-fix
main: Enable High DPI fixes for Qt >= 5.14
This commit is contained in:
commit
1f3e8d633a
|
@ -575,7 +575,7 @@ void QtSoftwareKeyboardDialog::MoveAndResizeWindow(QPoint pos, QSize size) {
|
|||
QDialog::resize(size);
|
||||
|
||||
// High DPI
|
||||
const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
|
||||
const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f;
|
||||
|
||||
RescaleKeyboardElements(size.width(), size.height(), dpi_scale);
|
||||
}
|
||||
|
|
|
@ -680,8 +680,10 @@ void GMainWindow::SoftwareKeyboardShowNormal() {
|
|||
const auto y = layout.screen.top;
|
||||
const auto w = layout.screen.GetWidth();
|
||||
const auto h = layout.screen.GetHeight();
|
||||
const auto scale_ratio = devicePixelRatioF();
|
||||
|
||||
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
|
||||
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
|
||||
QSize(w, h) / scale_ratio);
|
||||
}
|
||||
|
||||
void GMainWindow::SoftwareKeyboardShowTextCheck(
|
||||
|
@ -714,9 +716,11 @@ void GMainWindow::SoftwareKeyboardShowInline(
|
|||
(1.0f - appear_parameters.key_top_scale_y))));
|
||||
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
|
||||
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
|
||||
const auto scale_ratio = devicePixelRatioF();
|
||||
|
||||
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
|
||||
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
|
||||
render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
|
||||
QSize(w, h) / scale_ratio);
|
||||
}
|
||||
|
||||
void GMainWindow::SoftwareKeyboardHideInline() {
|
||||
|
@ -796,10 +800,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
|
|||
}
|
||||
|
||||
const auto& layout = render_window->GetFramebufferLayout();
|
||||
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
|
||||
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
|
||||
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
|
||||
static_cast<qreal>(Layout::ScreenUndocked::Width));
|
||||
const auto scale_ratio = devicePixelRatioF();
|
||||
web_browser_view.resize(layout.screen.GetWidth() / scale_ratio,
|
||||
layout.screen.GetHeight() / scale_ratio);
|
||||
web_browser_view.move(layout.screen.left / scale_ratio,
|
||||
(layout.screen.top / scale_ratio) + menuBar()->height());
|
||||
|
||||
web_browser_view.setFocus();
|
||||
web_browser_view.show();
|
||||
|
@ -4448,6 +4453,55 @@ void GMainWindow::changeEvent(QEvent* event) {
|
|||
#undef main
|
||||
#endif
|
||||
|
||||
static void SetHighDPIAttributes() {
|
||||
#ifdef _WIN32
|
||||
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
|
||||
// This is done by setting the optimal scaling policy for the primary screen.
|
||||
|
||||
// Create a temporary QApplication.
|
||||
int temp_argc = 0;
|
||||
char** temp_argv = nullptr;
|
||||
QApplication temp{temp_argc, temp_argv};
|
||||
|
||||
// Get the current screen geometry.
|
||||
const QScreen* primary_screen = QGuiApplication::primaryScreen();
|
||||
if (primary_screen == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QRect screen_rect = primary_screen->geometry();
|
||||
const int real_width = screen_rect.width();
|
||||
const int real_height = screen_rect.height();
|
||||
const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
|
||||
|
||||
// Recommended minimum width and height for proper window fit.
|
||||
// Any screen with a lower resolution than this will still have a scale of 1.
|
||||
constexpr float minimum_width = 1350.0f;
|
||||
constexpr float minimum_height = 900.0f;
|
||||
|
||||
const float width_ratio = std::max(1.0f, real_width / minimum_width);
|
||||
const float height_ratio = std::max(1.0f, real_height / minimum_height);
|
||||
|
||||
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
|
||||
const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
|
||||
|
||||
if (max_ratio > real_ratio) {
|
||||
QApplication::setHighDpiScaleFactorRoundingPolicy(
|
||||
Qt::HighDpiScaleFactorRoundingPolicy::Round);
|
||||
} else {
|
||||
QApplication::setHighDpiScaleFactorRoundingPolicy(
|
||||
Qt::HighDpiScaleFactorRoundingPolicy::Floor);
|
||||
}
|
||||
#else
|
||||
// Other OSes should be better than Windows at fractional scaling.
|
||||
QApplication::setHighDpiScaleFactorRoundingPolicy(
|
||||
Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||
#endif
|
||||
|
||||
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
std::unique_ptr<Config> config = std::make_unique<Config>();
|
||||
bool has_broken_vulkan = false;
|
||||
|
@ -4503,6 +4557,8 @@ int main(int argc, char* argv[]) {
|
|||
}
|
||||
#endif
|
||||
|
||||
SetHighDPIAttributes();
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
||||
// Disables the "?" button on all dialogs. Disabled by default on Qt6.
|
||||
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
|
||||
|
@ -4510,6 +4566,7 @@ int main(int argc, char* argv[]) {
|
|||
|
||||
// Enables the core to make the qt created contexts current on std::threads
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
|
||||
QApplication app(argc, argv);
|
||||
|
||||
#ifdef _WIN32
|
||||
|
|
|
@ -163,7 +163,7 @@ void OverlayDialog::MoveAndResizeWindow() {
|
|||
const auto height = static_cast<float>(parentWidget()->height());
|
||||
|
||||
// High DPI
|
||||
const float dpi_scale = parentWidget()->windowHandle()->screen()->logicalDotsPerInch() / 96.0f;
|
||||
const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f;
|
||||
|
||||
const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
|
||||
const auto body_text_font_size =
|
||||
|
|
Loading…
Reference in a new issue