mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-27 09:45:41 +00:00
Service/CFG: Move several private types from the header to the cpp
This commit is contained in:
parent
ac4f7b0fde
commit
1fe72dcc04
|
@ -21,28 +21,67 @@
|
||||||
namespace Service {
|
namespace Service {
|
||||||
namespace CFG {
|
namespace CFG {
|
||||||
|
|
||||||
const u64 CFG_SAVE_ID = 0x00010017;
|
/// The maximum number of block entries that can exist in the config file
|
||||||
const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
|
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
|
||||||
const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
|
|
||||||
const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
|
namespace {
|
||||||
const char CONSOLE_USERNAME[0x14] = "CITRA";
|
|
||||||
|
/**
|
||||||
|
* The header of the config savedata file,
|
||||||
|
* contains information about the blocks in the file
|
||||||
|
*/
|
||||||
|
struct SaveFileConfig {
|
||||||
|
u16 total_entries; ///< The total number of set entries in the config file
|
||||||
|
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
|
||||||
|
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
|
||||||
|
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
|
||||||
|
};
|
||||||
|
static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
|
||||||
|
|
||||||
|
struct UsernameBlock {
|
||||||
|
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
|
||||||
|
u32 zero;
|
||||||
|
u32 ng_word;
|
||||||
|
};
|
||||||
|
static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
|
||||||
|
|
||||||
|
struct ConsoleModelInfo {
|
||||||
|
u8 model; ///< The console model (3DS, 2DS, etc)
|
||||||
|
u8 unknown[3]; ///< Unknown data
|
||||||
|
};
|
||||||
|
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
|
||||||
|
|
||||||
|
struct ConsoleCountryInfo {
|
||||||
|
u8 unknown[3]; ///< Unknown data
|
||||||
|
u8 country_code; ///< The country code of the console
|
||||||
|
};
|
||||||
|
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static const u64 CFG_SAVE_ID = 0x00010017;
|
||||||
|
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
|
||||||
|
static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
|
||||||
|
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
|
||||||
|
static const char CONSOLE_USERNAME[0x14] = "CITRA";
|
||||||
/// This will be initialized in Init, and will be used when creating the block
|
/// This will be initialized in Init, and will be used when creating the block
|
||||||
UsernameBlock CONSOLE_USERNAME_BLOCK;
|
static UsernameBlock CONSOLE_USERNAME_BLOCK;
|
||||||
/// TODO(Subv): Find out what this actually is
|
/// TODO(Subv): Find out what this actually is
|
||||||
const u8 SOUND_OUTPUT_MODE = 2;
|
static const u8 SOUND_OUTPUT_MODE = 2;
|
||||||
const u8 UNITED_STATES_COUNTRY_ID = 49;
|
static const u8 UNITED_STATES_COUNTRY_ID = 49;
|
||||||
/// TODO(Subv): Find what the other bytes are
|
/// TODO(Subv): Find what the other bytes are
|
||||||
const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
|
static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
|
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
|
||||||
* for example Nintendo Zone
|
* for example Nintendo Zone
|
||||||
* Thanks Normmatt for providing this information
|
* Thanks Normmatt for providing this information
|
||||||
*/
|
*/
|
||||||
const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
|
static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
|
||||||
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
|
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
|
||||||
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
|
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
|
||||||
};
|
};
|
||||||
|
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
|
||||||
|
|
||||||
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
|
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
|
||||||
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
|
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
|
||||||
|
|
|
@ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self);
|
||||||
*/
|
*/
|
||||||
void FormatConfig(Service::Interface* self);
|
void FormatConfig(Service::Interface* self);
|
||||||
|
|
||||||
/// The maximum number of block entries that can exist in the config file
|
|
||||||
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The header of the config savedata file,
|
|
||||||
* contains information about the blocks in the file
|
|
||||||
*/
|
|
||||||
struct SaveFileConfig {
|
|
||||||
u16 total_entries; ///< The total number of set entries in the config file
|
|
||||||
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
|
|
||||||
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
|
|
||||||
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
|
|
||||||
};
|
|
||||||
static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
|
|
||||||
|
|
||||||
struct UsernameBlock {
|
|
||||||
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
|
|
||||||
u32 zero;
|
|
||||||
u32 ng_word;
|
|
||||||
};
|
|
||||||
static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
|
|
||||||
|
|
||||||
struct ConsoleModelInfo {
|
|
||||||
u8 model; ///< The console model (3DS, 2DS, etc)
|
|
||||||
u8 unknown[3]; ///< Unknown data
|
|
||||||
};
|
|
||||||
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
|
|
||||||
|
|
||||||
struct ConsoleCountryInfo {
|
|
||||||
u8 unknown[3]; ///< Unknown data
|
|
||||||
u8 country_code; ///< The country code of the console
|
|
||||||
};
|
|
||||||
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
|
|
||||||
|
|
||||||
extern const u64 CFG_SAVE_ID;
|
|
||||||
extern const u64 CONSOLE_UNIQUE_ID;
|
|
||||||
extern const ConsoleModelInfo CONSOLE_MODEL;
|
|
||||||
extern const u8 CONSOLE_LANGUAGE;
|
|
||||||
extern const char CONSOLE_USERNAME[0x14];
|
|
||||||
/// This will be initialized in the Interface constructor, and will be used when creating the block
|
|
||||||
extern UsernameBlock CONSOLE_USERNAME_BLOCK;
|
|
||||||
/// TODO(Subv): Find out what this actually is
|
|
||||||
extern const u8 SOUND_OUTPUT_MODE;
|
|
||||||
extern const u8 UNITED_STATES_COUNTRY_ID;
|
|
||||||
/// TODO(Subv): Find what the other bytes are
|
|
||||||
extern const ConsoleCountryInfo COUNTRY_INFO;
|
|
||||||
extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
|
|
||||||
|
|
||||||
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
|
|
||||||
static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
|
|
||||||
static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
|
|
||||||
static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads a block with the specified id and flag from the Config savegame buffer
|
* Reads a block with the specified id and flag from the Config savegame buffer
|
||||||
* and writes the output to output.
|
* and writes the output to output.
|
||||||
|
|
Loading…
Reference in a new issue