mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-27 19:25:58 +00:00
Address feedback
This commit is contained in:
parent
22f58cca5e
commit
20dc2e3622
|
@ -27,22 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
||||||
// so just calculate them both even if the other isn't showing.
|
// so just calculate them both even if the other isn't showing.
|
||||||
FramebufferLayout res{width, height};
|
FramebufferLayout res{width, height};
|
||||||
|
|
||||||
const auto window_aspect_ratio = static_cast<float>(height) / width;
|
const float window_aspect_ratio = static_cast<float>(height) / width;
|
||||||
float emulation_aspect_ratio;
|
float emulation_aspect_ratio = EmulationAspectRatio(
|
||||||
|
static_cast<Aspect>(Settings::values.aspect_ratio), window_aspect_ratio);
|
||||||
switch (static_cast<Aspect>(Settings::values.aspect_ratio)) {
|
|
||||||
case Aspect::AspectDefault:
|
|
||||||
emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
|
|
||||||
break;
|
|
||||||
case Aspect::Aspect21by9:
|
|
||||||
emulation_aspect_ratio = 9.f / 21;
|
|
||||||
break;
|
|
||||||
case Aspect::AspectStretch:
|
|
||||||
emulation_aspect_ratio = window_aspect_ratio;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
|
|
||||||
}
|
|
||||||
|
|
||||||
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
||||||
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
|
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
|
||||||
|
@ -71,4 +58,17 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
||||||
return DefaultFrameLayout(width, height);
|
return DefaultFrameLayout(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio) {
|
||||||
|
switch (aspect) {
|
||||||
|
case Aspect::Default:
|
||||||
|
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
|
||||||
|
case Aspect::Aspect21by9:
|
||||||
|
return 9.0f / 21.0f;
|
||||||
|
case Aspect::StretchToWindow:
|
||||||
|
return window_aspect_ratio;
|
||||||
|
default:
|
||||||
|
return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Layout
|
} // namespace Layout
|
||||||
|
|
|
@ -19,9 +19,9 @@ enum ScreenDocked : u32 {
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class Aspect {
|
enum class Aspect {
|
||||||
AspectDefault,
|
Default,
|
||||||
Aspect21by9,
|
Aspect21by9,
|
||||||
AspectStretch,
|
StretchToWindow,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Describes the layout of the window framebuffer
|
/// Describes the layout of the window framebuffer
|
||||||
|
@ -54,4 +54,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
|
||||||
*/
|
*/
|
||||||
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
|
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convenience method to determine emulation aspect ratio
|
||||||
|
* @param aspect Represents the index of aspect ratio in Settings::values.aspect_ratio
|
||||||
|
* @param window_aspect_ratio Current window aspect ratio
|
||||||
|
* @return Emulation render window aspect ratio
|
||||||
|
*/
|
||||||
|
float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio);
|
||||||
|
|
||||||
} // namespace Layout
|
} // namespace Layout
|
||||||
|
|
Loading…
Reference in a new issue