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configure_graphics_advnaced: clang-format mk ii
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@ -144,9 +144,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
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ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
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Settings::values.use_assembly_shaders,
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Settings::values.use_assembly_shaders,
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use_assembly_shaders);
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use_assembly_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, "use_asynchronous_shaders",
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ConfigurationShared::SetColoredTristate(
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Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders, "use_asynchronous_shaders",
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use_asynchronous_shaders);
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Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
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