mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-29 01:45:36 +00:00
gl_state: Remove texture target tracking
This commit is contained in:
parent
704744bb72
commit
220df45b7d
|
@ -1022,11 +1022,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
|||
if (surface != nullptr) {
|
||||
unit.texture =
|
||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
||||
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
unit.texture = handle;
|
||||
unit.target = target;
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
unit.texture = 0;
|
||||
|
|
|
@ -126,7 +126,6 @@ public:
|
|||
struct TextureUnit {
|
||||
GLuint texture; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
GLenum target;
|
||||
|
||||
void Unbind() {
|
||||
texture = 0;
|
||||
|
@ -135,7 +134,6 @@ public:
|
|||
void Reset() {
|
||||
Unbind();
|
||||
sampler = 0;
|
||||
target = GL_TEXTURE_2D;
|
||||
}
|
||||
};
|
||||
std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
|
||||
|
|
Loading…
Reference in a new issue