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Use enumeration instead of magic numbers
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27e19f87c6
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@ -30,17 +30,17 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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const auto window_aspect_ratio = static_cast<float>(height) / width;
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const auto window_aspect_ratio = static_cast<float>(height) / width;
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float emulation_aspect_ratio;
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float emulation_aspect_ratio;
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switch (Settings::values.aspect_ratio) {
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switch (static_cast<Aspect>(Settings::values.aspect_ratio)) {
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case 0: // 16:9 (Default)
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case Aspect::AspectDefault:
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emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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break;
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break;
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case 1: // 21:9
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case Aspect::Aspect21by9:
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emulation_aspect_ratio = 9.f / 21;
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emulation_aspect_ratio = 9.f / 21;
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break;
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break;
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case 2: // Stretch to Window
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case Aspect::AspectStretch:
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emulation_aspect_ratio = window_aspect_ratio;
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emulation_aspect_ratio = window_aspect_ratio;
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break;
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break;
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default: // 16:9
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default:
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emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
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}
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}
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@ -18,6 +18,12 @@ enum ScreenDocked : u32 {
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HeightDocked = 1080,
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HeightDocked = 1080,
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};
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};
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enum class Aspect {
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AspectDefault,
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Aspect21by9,
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AspectStretch,
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};
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/// Describes the layout of the window framebuffer
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/// Describes the layout of the window framebuffer
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struct FramebufferLayout {
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struct FramebufferLayout {
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u32 width{ScreenUndocked::Width};
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u32 width{ScreenUndocked::Width};
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