mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-25 08:45:26 +00:00
vulkan_device: refactor feature testing
This commit is contained in:
parent
948ac976d1
commit
279005448a
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@ -60,22 +60,9 @@ std::string GetDriverVersion(const Device& device) {
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return GetReadableVersion(version);
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}
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std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_extensions) {
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std::sort(std::begin(available_extensions), std::end(available_extensions));
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static constexpr std::size_t AverageExtensionSize = 64;
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std::string separated_extensions;
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separated_extensions.reserve(available_extensions.size() * AverageExtensionSize);
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const auto end = std::end(available_extensions);
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for (auto extension = std::begin(available_extensions); extension != end; ++extension) {
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if (const bool is_last = extension + 1 == end; is_last) {
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separated_extensions += *extension;
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} else {
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separated_extensions += fmt::format("{},", *extension);
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}
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}
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return separated_extensions;
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std::string BuildCommaSeparatedExtensions(
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const std::set<std::string, std::less<>>& available_extensions) {
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return fmt::format("{}", fmt::join(available_extensions, ","));
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}
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} // Anonymous namespace
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File diff suppressed because it is too large
Load diff
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@ -3,6 +3,7 @@
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#pragma once
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#include <set>
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#include <span>
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#include <string>
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#include <unordered_map>
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@ -11,6 +12,155 @@
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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// Define all features which may be used by the implementation here.
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// Vulkan version in the macro describes the minimum version required for feature availability.
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// If the Vulkan version is lower than the required version, the named extension is required.
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#define FOR_EACH_VK_FEATURE_1_1(FEATURE) \
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FEATURE(EXT, SubgroupSizeControl, SUBGROUP_SIZE_CONTROL, subgroup_size_control) \
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FEATURE(KHR, 16BitStorage, 16BIT_STORAGE, bit16_storage) \
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FEATURE(KHR, ShaderAtomicInt64, SHADER_ATOMIC_INT64, shader_atomic_int64) \
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FEATURE(KHR, ShaderDrawParameters, SHADER_DRAW_PARAMETERS, shader_draw_parameters) \
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FEATURE(KHR, ShaderFloat16Int8, SHADER_FLOAT16_INT8, shader_float16_int8) \
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FEATURE(KHR, UniformBufferStandardLayout, UNIFORM_BUFFER_STANDARD_LAYOUT, \
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uniform_buffer_standard_layout) \
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FEATURE(KHR, VariablePointer, VARIABLE_POINTERS, variable_pointer)
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#define FOR_EACH_VK_FEATURE_1_2(FEATURE) \
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FEATURE(EXT, HostQueryReset, HOST_QUERY_RESET, host_query_reset) \
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FEATURE(KHR, 8BitStorage, 8BIT_STORAGE, bit8_storage) \
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FEATURE(KHR, TimelineSemaphore, TIMELINE_SEMAPHORE, timeline_semaphore)
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#define FOR_EACH_VK_FEATURE_1_3(FEATURE) \
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FEATURE(EXT, ShaderDemoteToHelperInvocation, SHADER_DEMOTE_TO_HELPER_INVOCATION, \
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shader_demote_to_helper_invocation)
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// Define all features which may be used by the implementation and require an extension here.
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#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
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FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
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FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
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FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
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FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
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FEATURE(EXT, ExtendedDynamicState3, EXTENDED_DYNAMIC_STATE_3, extended_dynamic_state3) \
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FEATURE(EXT, IndexTypeUint8, INDEX_TYPE_UINT8, index_type_uint8) \
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FEATURE(EXT, LineRasterization, LINE_RASTERIZATION, line_rasterization) \
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FEATURE(EXT, PrimitiveTopologyListRestart, PRIMITIVE_TOPOLOGY_LIST_RESTART, \
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primitive_topology_list_restart) \
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FEATURE(EXT, ProvokingVertex, PROVOKING_VERTEX, provoking_vertex) \
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FEATURE(EXT, Robustness2, ROBUSTNESS_2, robustness2) \
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FEATURE(EXT, TransformFeedback, TRANSFORM_FEEDBACK, transform_feedback) \
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FEATURE(EXT, VertexInputDynamicState, VERTEX_INPUT_DYNAMIC_STATE, vertex_input_dynamic_state) \
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FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES, \
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pipeline_executable_properties) \
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FEATURE(KHR, WorkgroupMemoryExplicitLayout, WORKGROUP_MEMORY_EXPLICIT_LAYOUT, \
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workgroup_memory_explicit_layout)
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// Define miscellaneous extensions which may be used by the implementation here.
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#define FOR_EACH_VK_EXTENSION(EXTENSION) \
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EXTENSION(EXT, CONSERVATIVE_RASTERIZATION, conservative_rasterization) \
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EXTENSION(EXT, DEPTH_RANGE_UNRESTRICTED, depth_range_unrestricted) \
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EXTENSION(EXT, MEMORY_BUDGET, memory_budget) \
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EXTENSION(EXT, ROBUSTNESS_2, robustness_2) \
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EXTENSION(EXT, SAMPLER_FILTER_MINMAX, sampler_filter_minmax) \
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EXTENSION(EXT, SHADER_STENCIL_EXPORT, shader_stencil_export) \
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EXTENSION(EXT, SHADER_VIEWPORT_INDEX_LAYER, shader_viewport_index_layer) \
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EXTENSION(EXT, TOOLING_INFO, tooling_info) \
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EXTENSION(EXT, VERTEX_ATTRIBUTE_DIVISOR, vertex_attribute_divisor) \
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EXTENSION(KHR, DRIVER_PROPERTIES, driver_properties) \
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EXTENSION(KHR, EXTERNAL_MEMORY_FD, external_memory_fd) \
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EXTENSION(KHR, PUSH_DESCRIPTOR, push_descriptor) \
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EXTENSION(KHR, SAMPLER_MIRROR_CLAMP_TO_EDGE, sampler_mirror_clamp_to_edge) \
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EXTENSION(KHR, SHADER_FLOAT_CONTROLS, shader_float_controls) \
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EXTENSION(KHR, SPIRV_1_4, spirv_1_4) \
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EXTENSION(KHR, SWAPCHAIN, swapchain) \
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EXTENSION(KHR, SWAPCHAIN_MUTABLE_FORMAT, swapchain_mutable_format) \
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EXTENSION(NV, DEVICE_DIAGNOSTICS_CONFIG, device_diagnostics_config) \
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EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough) \
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EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2) \
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EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle)
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#define FOR_EACH_VK_EXTENSION_WIN32(EXTENSION) \
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EXTENSION(KHR, EXTERNAL_MEMORY_WIN32, external_memory_win32)
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// Define extensions which must be supported.
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#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME)
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#define FOR_EACH_VK_MANDATORY_EXTENSION_GENERIC(EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME)
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#define FOR_EACH_VK_MANDATORY_EXTENSION_WIN32(EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME)
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// Define extensions where the absence of the extension may result in a degraded experience.
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#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)
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// Define features which must be supported.
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#define FOR_EACH_VK_MANDATORY_FEATURE(FEATURE_NAME) \
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FEATURE_NAME(bit16_storage, storageBuffer16BitAccess) \
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FEATURE_NAME(bit16_storage, uniformAndStorageBuffer16BitAccess) \
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FEATURE_NAME(bit8_storage, storageBuffer8BitAccess) \
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FEATURE_NAME(bit8_storage, uniformAndStorageBuffer8BitAccess) \
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FEATURE_NAME(features, depthBiasClamp) \
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FEATURE_NAME(features, depthClamp) \
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FEATURE_NAME(features, drawIndirectFirstInstance) \
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FEATURE_NAME(features, dualSrcBlend) \
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FEATURE_NAME(features, fillModeNonSolid) \
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FEATURE_NAME(features, fragmentStoresAndAtomics) \
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FEATURE_NAME(features, geometryShader) \
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FEATURE_NAME(features, imageCubeArray) \
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FEATURE_NAME(features, independentBlend) \
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FEATURE_NAME(features, largePoints) \
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FEATURE_NAME(features, logicOp) \
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FEATURE_NAME(features, multiDrawIndirect) \
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FEATURE_NAME(features, multiViewport) \
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FEATURE_NAME(features, occlusionQueryPrecise) \
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FEATURE_NAME(features, robustBufferAccess) \
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FEATURE_NAME(features, samplerAnisotropy) \
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FEATURE_NAME(features, sampleRateShading) \
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FEATURE_NAME(features, shaderClipDistance) \
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FEATURE_NAME(features, shaderCullDistance) \
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FEATURE_NAME(features, shaderImageGatherExtended) \
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FEATURE_NAME(features, shaderStorageImageWriteWithoutFormat) \
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FEATURE_NAME(features, tessellationShader) \
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FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \
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FEATURE_NAME(features, wideLines) \
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FEATURE_NAME(host_query_reset, hostQueryReset) \
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FEATURE_NAME(robustness2, nullDescriptor) \
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FEATURE_NAME(robustness2, robustBufferAccess2) \
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FEATURE_NAME(robustness2, robustImageAccess2) \
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FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
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FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
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FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
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FEATURE_NAME(variable_pointer, variablePointers) \
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FEATURE_NAME(variable_pointer, variablePointersStorageBuffer)
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// Define features where the absence of the feature may result in a degraded experience.
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#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
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FEATURE_NAME(custom_border_color, customBorderColors) \
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FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
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FEATURE_NAME(index_type_uint8, indexTypeUint8) \
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FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
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FEATURE_NAME(provoking_vertex, provokingVertexLast) \
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FEATURE_NAME(shader_float16_int8, shaderFloat16) \
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FEATURE_NAME(shader_float16_int8, shaderInt8) \
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FEATURE_NAME(transform_feedback, transformFeedback) \
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FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \
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FEATURE_NAME(vertex_input_dynamic_state, vertexInputDynamicState)
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namespace Vulkan {
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class NsightAftermathTracker;
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/// Returns the current Vulkan API version provided in Vulkan-formatted version numbers.
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u32 ApiVersion() const {
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return properties.apiVersion;
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return properties.properties.apiVersion;
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}
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/// Returns the current driver version provided in Vulkan-formatted version numbers.
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u32 GetDriverVersion() const {
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return properties.driverVersion;
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return properties.properties.driverVersion;
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}
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/// Returns the device name.
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std::string_view GetModelName() const {
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return properties.deviceName;
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return properties.properties.deviceName;
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}
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/// Returns the driver ID.
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VkDriverIdKHR GetDriverID() const {
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return driver_id;
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return properties.driver.driverID;
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}
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bool ShouldBoostClocks() const;
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/// Returns uniform buffer alignment requeriment.
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VkDeviceSize GetUniformBufferAlignment() const {
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return properties.limits.minUniformBufferOffsetAlignment;
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return properties.properties.limits.minUniformBufferOffsetAlignment;
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}
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/// Returns storage alignment requeriment.
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VkDeviceSize GetStorageBufferAlignment() const {
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return properties.limits.minStorageBufferOffsetAlignment;
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return properties.properties.limits.minStorageBufferOffsetAlignment;
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}
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/// Returns the maximum range for storage buffers.
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VkDeviceSize GetMaxStorageBufferRange() const {
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return properties.limits.maxStorageBufferRange;
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return properties.properties.limits.maxStorageBufferRange;
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}
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/// Returns the maximum size for push constants.
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VkDeviceSize GetMaxPushConstantsSize() const {
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return properties.limits.maxPushConstantsSize;
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return properties.properties.limits.maxPushConstantsSize;
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}
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/// Returns the maximum size for shared memory.
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u32 GetMaxComputeSharedMemorySize() const {
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return properties.limits.maxComputeSharedMemorySize;
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return properties.properties.limits.maxComputeSharedMemorySize;
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}
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/// Returns float control properties of the device.
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const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
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return float_controls;
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return properties.float_controls;
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}
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/// Returns true if ASTC is natively supported.
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bool IsOptimalAstcSupported() const {
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return is_optimal_astc_supported;
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return features.features.textureCompressionASTC_LDR;
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}
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/// Returns true if the device supports float16 natively.
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bool IsFloat16Supported() const {
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return is_float16_supported;
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return features.shader_float16_int8.shaderFloat16;
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}
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/// Returns true if the device supports int8 natively.
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bool IsInt8Supported() const {
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return is_int8_supported;
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return features.shader_float16_int8.shaderInt8;
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}
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/// Returns true if the device warp size can potentially be bigger than guest's warp size.
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/// Returns true if the device can be forced to use the guest warp size.
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bool IsGuestWarpSizeSupported(VkShaderStageFlagBits stage) const {
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return guest_warp_stages & stage;
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return properties.subgroup_size_control.requiredSubgroupSizeStages & stage;
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}
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/// Returns the maximum number of push descriptors.
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u32 MaxPushDescriptors() const {
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return max_push_descriptors;
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return properties.push_descriptor.maxPushDescriptors;
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}
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/// Returns true if formatless image load is supported.
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bool IsFormatlessImageLoadSupported() const {
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return is_formatless_image_load_supported;
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return features.features.shaderStorageImageReadWithoutFormat;
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}
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/// Returns true if shader int64 is supported.
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bool IsShaderInt64Supported() const {
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return is_shader_int64_supported;
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return features.features.shaderInt64;
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}
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/// Returns true if shader int16 is supported.
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bool IsShaderInt16Supported() const {
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return is_shader_int16_supported;
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return features.features.shaderInt16;
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}
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// Returns true if depth bounds is supported.
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bool IsDepthBoundsSupported() const {
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return is_depth_bounds_supported;
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return features.features.depthBounds;
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}
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/// Returns true when blitting from and to depth stencil images is supported.
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/// Returns true if the device supports VK_NV_viewport_swizzle.
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bool IsNvViewportSwizzleSupported() const {
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return nv_viewport_swizzle;
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return extensions.viewport_swizzle;
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}
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/// Returns true if the device supports VK_NV_viewport_array2.
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bool IsNvViewportArray2Supported() const {
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return nv_viewport_array2;
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return extensions.viewport_array2;
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}
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/// Returns true if the device supports VK_NV_geometry_shader_passthrough.
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bool IsNvGeometryShaderPassthroughSupported() const {
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return nv_geometry_shader_passthrough;
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return extensions.geometry_shader_passthrough;
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}
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/// Returns true if the device supports VK_KHR_uniform_buffer_standard_layout.
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bool IsKhrUniformBufferStandardLayoutSupported() const {
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return khr_uniform_buffer_standard_layout;
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return extensions.uniform_buffer_standard_layout;
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}
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/// Returns true if the device supports VK_KHR_push_descriptor.
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bool IsKhrPushDescriptorSupported() const {
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return khr_push_descriptor;
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return extensions.push_descriptor;
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}
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/// Returns true if VK_KHR_pipeline_executable_properties is enabled.
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bool IsKhrPipelineExecutablePropertiesEnabled() const {
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return khr_pipeline_executable_properties;
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return extensions.pipeline_executable_properties;
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}
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/// Returns true if VK_KHR_swapchain_mutable_format is enabled.
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bool IsKhrSwapchainMutableFormatEnabled() const {
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return khr_swapchain_mutable_format;
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return extensions.swapchain_mutable_format;
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}
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/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
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bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
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return khr_workgroup_memory_explicit_layout;
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return extensions.workgroup_memory_explicit_layout;
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}
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/// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
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bool IsTopologyListPrimitiveRestartSupported() const {
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return is_topology_list_restart_supported;
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return features.primitive_topology_list_restart.primitiveTopologyListRestart;
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}
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/// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
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bool IsPatchListPrimitiveRestartSupported() const {
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return is_patch_list_restart_supported;
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return features.primitive_topology_list_restart.primitiveTopologyPatchListRestart;
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}
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/// Returns true if the device supports VK_EXT_index_type_uint8.
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bool IsExtIndexTypeUint8Supported() const {
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return ext_index_type_uint8;
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return extensions.index_type_uint8;
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}
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/// Returns true if the device supports VK_EXT_sampler_filter_minmax.
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bool IsExtSamplerFilterMinmaxSupported() const {
|
||||
return ext_sampler_filter_minmax;
|
||||
return extensions.sampler_filter_minmax;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_depth_range_unrestricted.
|
||||
bool IsExtDepthRangeUnrestrictedSupported() const {
|
||||
return ext_depth_range_unrestricted;
|
||||
return extensions.depth_range_unrestricted;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_depth_clip_control.
|
||||
bool IsExtDepthClipControlSupported() const {
|
||||
return ext_depth_clip_control;
|
||||
return extensions.depth_clip_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||
bool IsExtShaderViewportIndexLayerSupported() const {
|
||||
return ext_shader_viewport_index_layer;
|
||||
return extensions.shader_viewport_index_layer;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_subgroup_size_control.
|
||||
bool IsExtSubgroupSizeControlSupported() const {
|
||||
return ext_subgroup_size_control;
|
||||
return extensions.subgroup_size_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_transform_feedback.
|
||||
bool IsExtTransformFeedbackSupported() const {
|
||||
return ext_transform_feedback;
|
||||
return extensions.transform_feedback;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_custom_border_color.
|
||||
bool IsExtCustomBorderColorSupported() const {
|
||||
return ext_custom_border_color;
|
||||
return extensions.custom_border_color;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state.
|
||||
bool IsExtExtendedDynamicStateSupported() const {
|
||||
return ext_extended_dynamic_state;
|
||||
return extensions.extended_dynamic_state;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state2.
|
||||
bool IsExtExtendedDynamicState2Supported() const {
|
||||
return ext_extended_dynamic_state_2;
|
||||
return extensions.extended_dynamic_state2;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState2ExtrasSupported() const {
|
||||
return ext_extended_dynamic_state_2_extra;
|
||||
return features.extended_dynamic_state2.extendedDynamicState2LogicOp;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state3.
|
||||
bool IsExtExtendedDynamicState3Supported() const {
|
||||
return ext_extended_dynamic_state_3;
|
||||
return extensions.extended_dynamic_state3;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state3.
|
||||
bool IsExtExtendedDynamicState3BlendingSupported() const {
|
||||
return ext_extended_dynamic_state_3_blend;
|
||||
return dynamic_state3_blending;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state3.
|
||||
bool IsExtExtendedDynamicState3EnablesSupported() const {
|
||||
return ext_extended_dynamic_state_3_enables;
|
||||
return dynamic_state3_enables;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_line_rasterization.
|
||||
bool IsExtLineRasterizationSupported() const {
|
||||
return ext_line_rasterization;
|
||||
return extensions.line_rasterization;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_vertex_input_dynamic_state.
|
||||
bool IsExtVertexInputDynamicStateSupported() const {
|
||||
return ext_vertex_input_dynamic_state;
|
||||
return extensions.vertex_input_dynamic_state;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_stencil_export.
|
||||
bool IsExtShaderStencilExportSupported() const {
|
||||
return ext_shader_stencil_export;
|
||||
return extensions.shader_stencil_export;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_conservative_rasterization.
|
||||
bool IsExtConservativeRasterizationSupported() const {
|
||||
return ext_conservative_rasterization;
|
||||
return extensions.conservative_rasterization;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_provoking_vertex.
|
||||
bool IsExtProvokingVertexSupported() const {
|
||||
return ext_provoking_vertex;
|
||||
return extensions.provoking_vertex;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_KHR_shader_atomic_int64.
|
||||
bool IsExtShaderAtomicInt64Supported() const {
|
||||
return ext_shader_atomic_int64;
|
||||
return extensions.shader_atomic_int64;
|
||||
}
|
||||
|
||||
/// Returns the minimum supported version of SPIR-V.
|
||||
|
@ -347,7 +497,7 @@ public:
|
|||
if (instance_version >= VK_API_VERSION_1_3) {
|
||||
return 0x00010600U;
|
||||
}
|
||||
if (khr_spirv_1_4) {
|
||||
if (extensions.spirv_1_4) {
|
||||
return 0x00010400U;
|
||||
}
|
||||
return 0x00010000U;
|
||||
|
@ -365,11 +515,11 @@ public:
|
|||
|
||||
/// Returns the vendor name reported from Vulkan.
|
||||
std::string_view GetVendorName() const {
|
||||
return vendor_name;
|
||||
return properties.driver.driverName;
|
||||
}
|
||||
|
||||
/// Returns the list of available extensions.
|
||||
const std::vector<std::string>& GetAvailableExtensions() const {
|
||||
const std::set<std::string, std::less<>>& GetAvailableExtensions() const {
|
||||
return supported_extensions;
|
||||
}
|
||||
|
||||
|
@ -378,7 +528,7 @@ public:
|
|||
}
|
||||
|
||||
bool CanReportMemoryUsage() const {
|
||||
return ext_memory_budget;
|
||||
return extensions.memory_budget;
|
||||
}
|
||||
|
||||
u64 GetDeviceMemoryUsage() const;
|
||||
|
@ -400,36 +550,29 @@ public:
|
|||
}
|
||||
|
||||
bool HasNullDescriptor() const {
|
||||
return has_null_descriptor;
|
||||
return features.robustness2.nullDescriptor;
|
||||
}
|
||||
|
||||
u32 GetMaxVertexInputAttributes() const {
|
||||
return max_vertex_input_attributes;
|
||||
return properties.properties.limits.maxVertexInputAttributes;
|
||||
}
|
||||
|
||||
u32 GetMaxVertexInputBindings() const {
|
||||
return max_vertex_input_bindings;
|
||||
return properties.properties.limits.maxVertexInputBindings;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Checks if the physical device is suitable.
|
||||
void CheckSuitability(bool requires_swapchain) const;
|
||||
/// Checks if the physical device is suitable and configures the object state
|
||||
/// with all necessary info about its properties.
|
||||
bool GetSuitability(bool requires_swapchain);
|
||||
|
||||
/// Loads extensions into a vector and stores available ones in this object.
|
||||
std::vector<const char*> LoadExtensions(bool requires_surface);
|
||||
// Remove extensions which have incomplete feature support.
|
||||
void RemoveUnsuitableExtensions();
|
||||
void RemoveExtensionIfUnsuitable(bool is_suitable, const std::string& extension_name);
|
||||
|
||||
/// Sets up queue families.
|
||||
void SetupFamilies(VkSurfaceKHR surface);
|
||||
|
||||
/// Sets up device features.
|
||||
void SetupFeatures();
|
||||
|
||||
/// Sets up device properties.
|
||||
void SetupProperties();
|
||||
|
||||
/// Collects telemetry information from the device.
|
||||
void CollectTelemetryParameters();
|
||||
|
||||
/// Collects information about attached tools.
|
||||
void CollectToolingInfo();
|
||||
|
||||
|
@ -440,91 +583,93 @@ private:
|
|||
std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
|
||||
|
||||
/// Returns true if ASTC textures are natively supported.
|
||||
bool IsOptimalAstcSupported(const VkPhysicalDeviceFeatures& features) const;
|
||||
bool ComputeIsOptimalAstcSupported() const;
|
||||
|
||||
/// Returns true if the device natively supports blitting depth stencil images.
|
||||
bool TestDepthStencilBlits() const;
|
||||
|
||||
VkInstance instance; ///< Vulkan instance.
|
||||
vk::DeviceDispatch dld; ///< Device function pointers.
|
||||
vk::PhysicalDevice physical; ///< Physical device.
|
||||
VkPhysicalDeviceProperties properties; ///< Device properties.
|
||||
VkPhysicalDeviceFloatControlsPropertiesKHR float_controls{}; ///< Float control properties.
|
||||
vk::Device logical; ///< Logical device.
|
||||
vk::Queue graphics_queue; ///< Main graphics queue.
|
||||
vk::Queue present_queue; ///< Main present queue.
|
||||
u32 instance_version{}; ///< Vulkan onstance version.
|
||||
u32 graphics_family{}; ///< Main graphics queue family index.
|
||||
u32 present_family{}; ///< Main present queue family index.
|
||||
VkDriverIdKHR driver_id{}; ///< Driver ID.
|
||||
VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
|
||||
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
|
||||
u32 max_push_descriptors{}; ///< Maximum number of push descriptors
|
||||
u32 sets_per_pool{}; ///< Sets per Description Pool
|
||||
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
|
||||
bool is_float16_supported{}; ///< Support for float16 arithmetic.
|
||||
bool is_int8_supported{}; ///< Support for int8 arithmetic.
|
||||
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
|
||||
bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
|
||||
bool is_depth_bounds_supported{}; ///< Support for depth bounds.
|
||||
bool is_shader_float64_supported{}; ///< Support for float64.
|
||||
bool is_shader_int64_supported{}; ///< Support for int64.
|
||||
bool is_shader_int16_supported{}; ///< Support for int16.
|
||||
bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
|
||||
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
|
||||
bool is_topology_list_restart_supported{}; ///< Support for primitive restart with list
|
||||
///< topologies.
|
||||
bool is_patch_list_restart_supported{}; ///< Support for primitive restart with list patch.
|
||||
bool is_integrated{}; ///< Is GPU an iGPU.
|
||||
bool is_virtual{}; ///< Is GPU a virtual GPU.
|
||||
bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
|
||||
bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
|
||||
bool nv_viewport_array2{}; ///< Support for VK_NV_viewport_array2.
|
||||
bool nv_geometry_shader_passthrough{}; ///< Support for VK_NV_geometry_shader_passthrough.
|
||||
bool khr_draw_indirect_count{}; ///< Support for VK_KHR_draw_indirect_count.
|
||||
bool khr_uniform_buffer_standard_layout{}; ///< Support for scalar uniform buffer layouts.
|
||||
bool khr_spirv_1_4{}; ///< Support for VK_KHR_spirv_1_4.
|
||||
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
|
||||
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
|
||||
bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
|
||||
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
|
||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||
bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
|
||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
||||
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
|
||||
bool ext_subgroup_size_control{}; ///< Support for VK_EXT_subgroup_size_control.
|
||||
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
|
||||
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
|
||||
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
|
||||
bool ext_extended_dynamic_state_2{}; ///< Support for VK_EXT_extended_dynamic_state2.
|
||||
bool ext_extended_dynamic_state_2_extra{}; ///< Support for VK_EXT_extended_dynamic_state2.
|
||||
bool ext_extended_dynamic_state_3{}; ///< Support for VK_EXT_extended_dynamic_state3.
|
||||
bool ext_extended_dynamic_state_3_blend{}; ///< Support for VK_EXT_extended_dynamic_state3.
|
||||
bool ext_extended_dynamic_state_3_enables{}; ///< Support for VK_EXT_extended_dynamic_state3.
|
||||
bool ext_line_rasterization{}; ///< Support for VK_EXT_line_rasterization.
|
||||
bool ext_vertex_input_dynamic_state{}; ///< Support for VK_EXT_vertex_input_dynamic_state.
|
||||
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
|
||||
bool ext_shader_atomic_int64{}; ///< Support for VK_KHR_shader_atomic_int64.
|
||||
bool ext_conservative_rasterization{}; ///< Support for VK_EXT_conservative_rasterization.
|
||||
bool ext_provoking_vertex{}; ///< Support for VK_EXT_provoking_vertex.
|
||||
bool ext_memory_budget{}; ///< Support for VK_EXT_memory_budget.
|
||||
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
|
||||
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
|
||||
bool has_renderdoc{}; ///< Has RenderDoc attached
|
||||
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
|
||||
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
|
||||
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
|
||||
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
|
||||
bool has_null_descriptor{}; ///< Has support for null descriptors.
|
||||
u32 max_vertex_input_attributes{}; ///< Max vertex input attributes in pipeline
|
||||
u32 max_vertex_input_bindings{}; ///< Max vertex input buffers in pipeline
|
||||
private:
|
||||
VkInstance instance; ///< Vulkan instance.
|
||||
vk::DeviceDispatch dld; ///< Device function pointers.
|
||||
vk::PhysicalDevice physical; ///< Physical device.
|
||||
vk::Device logical; ///< Logical device.
|
||||
vk::Queue graphics_queue; ///< Main graphics queue.
|
||||
vk::Queue present_queue; ///< Main present queue.
|
||||
u32 instance_version{}; ///< Vulkan instance version.
|
||||
u32 graphics_family{}; ///< Main graphics queue family index.
|
||||
u32 present_family{}; ///< Main present queue family index.
|
||||
|
||||
struct Extensions {
|
||||
#define EXTENSION(prefix, macro_name, var_name) bool var_name{};
|
||||
#define FEATURE(prefix, struct_name, macro_name, var_name) bool var_name{};
|
||||
|
||||
FOR_EACH_VK_FEATURE_1_1(FEATURE);
|
||||
FOR_EACH_VK_FEATURE_1_2(FEATURE);
|
||||
FOR_EACH_VK_FEATURE_1_3(FEATURE);
|
||||
FOR_EACH_VK_FEATURE_EXT(FEATURE);
|
||||
FOR_EACH_VK_EXTENSION(EXTENSION);
|
||||
FOR_EACH_VK_EXTENSION_WIN32(EXTENSION);
|
||||
|
||||
#undef EXTENSION
|
||||
#undef FEATURE
|
||||
};
|
||||
|
||||
struct Features {
|
||||
#define FEATURE_CORE(prefix, struct_name, macro_name, var_name) \
|
||||
VkPhysicalDevice##struct_name##Features var_name{};
|
||||
#define FEATURE_EXT(prefix, struct_name, macro_name, var_name) \
|
||||
VkPhysicalDevice##struct_name##Features##prefix var_name{};
|
||||
|
||||
FOR_EACH_VK_FEATURE_1_1(FEATURE_CORE);
|
||||
FOR_EACH_VK_FEATURE_1_2(FEATURE_CORE);
|
||||
FOR_EACH_VK_FEATURE_1_3(FEATURE_CORE);
|
||||
FOR_EACH_VK_FEATURE_EXT(FEATURE_EXT);
|
||||
|
||||
#undef FEATURE_CORE
|
||||
#undef FEATURE_EXT
|
||||
|
||||
VkPhysicalDeviceFeatures features{};
|
||||
};
|
||||
|
||||
struct Properties {
|
||||
VkPhysicalDeviceDriverProperties driver{};
|
||||
VkPhysicalDeviceFloatControlsProperties float_controls{};
|
||||
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor{};
|
||||
VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control{};
|
||||
VkPhysicalDeviceTransformFeedbackPropertiesEXT transform_feedback{};
|
||||
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
};
|
||||
|
||||
Extensions extensions{};
|
||||
Features features{};
|
||||
Properties properties{};
|
||||
|
||||
VkPhysicalDeviceFeatures2 features2{};
|
||||
VkPhysicalDeviceProperties2 properties2{};
|
||||
|
||||
// Misc features
|
||||
bool is_optimal_astc_supported{}; ///< Support for all guest ASTC formats.
|
||||
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
|
||||
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
|
||||
bool is_integrated{}; ///< Is GPU an iGPU.
|
||||
bool is_virtual{}; ///< Is GPU a virtual GPU.
|
||||
bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
|
||||
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
|
||||
bool has_renderdoc{}; ///< Has RenderDoc attached
|
||||
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
|
||||
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
|
||||
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
|
||||
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
|
||||
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
|
||||
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
|
||||
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
|
||||
u32 sets_per_pool{}; ///< Sets per Description Pool
|
||||
|
||||
// Telemetry parameters
|
||||
std::string vendor_name; ///< Device's driver name.
|
||||
std::vector<std::string> supported_extensions; ///< Reported Vulkan extensions.
|
||||
std::vector<size_t> valid_heap_memory; ///< Heaps used.
|
||||
std::set<std::string, std::less<>> supported_extensions; ///< Reported Vulkan extensions.
|
||||
std::set<std::string, std::less<>> loaded_extensions; ///< Loaded Vulkan extensions.
|
||||
std::vector<size_t> valid_heap_memory; ///< Heaps used.
|
||||
|
||||
/// Format properties dictionary.
|
||||
std::unordered_map<VkFormat, VkFormatProperties> format_properties;
|
||||
|
|
Loading…
Reference in a new issue