mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-28 11:15:35 +00:00
pica: Implement fragment lighting LUTs.
This commit is contained in:
parent
4369767c72
commit
281bc90ad2
|
@ -464,6 +464,21 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
break;
|
||||
}
|
||||
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
|
||||
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf):
|
||||
{
|
||||
auto& lut_config = regs.lighting.lut_config;
|
||||
g_state.lighting.luts[lut_config.type][lut_config.index].raw = value;
|
||||
lut_config.index = lut_config.index + 1;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1156,6 +1156,25 @@ struct State {
|
|||
ShaderSetup vs;
|
||||
ShaderSetup gs;
|
||||
|
||||
struct {
|
||||
union LutEntry {
|
||||
// Used for raw access
|
||||
u32 raw;
|
||||
|
||||
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
|
||||
BitField< 0, 12, u32> value;
|
||||
|
||||
// Used by HW for efficient interpolation, Citra does not use these
|
||||
BitField<12, 12, u32> difference;
|
||||
|
||||
float ToFloat() {
|
||||
return static_cast<float>(value) / 4095.f;
|
||||
}
|
||||
};
|
||||
|
||||
std::array<LutEntry, 256> luts[24];
|
||||
} lighting;
|
||||
|
||||
/// Current Pica command list
|
||||
struct {
|
||||
const u32* head_ptr;
|
||||
|
|
Loading…
Reference in a new issue