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https://github.com/yuzu-emu/yuzu-android.git
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texture_cache: Implement siblings texture formats.
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parent
cb728797b0
commit
2d83553ea7
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@ -132,6 +132,10 @@ public:
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return params.pixel_format == pixel_format;
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}
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VideoCore::Surface::PixelFormat GetFormat() const {
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return params.pixel_format;
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}
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bool MatchTarget(VideoCore::Surface::SurfaceTarget target) const {
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return params.target == target;
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}
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@ -43,6 +43,8 @@ class RasterizerInterface;
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namespace VideoCommon {
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceTarget;
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using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
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@ -96,7 +98,7 @@ public:
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return {};
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}
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const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
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return GetSurface(gpu_addr, params, true).second;
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return GetSurface(gpu_addr, params, true, false).second;
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}
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TView GetDepthBufferSurface(bool preserve_contents) {
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@ -118,7 +120,7 @@ public:
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system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
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regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target = surface_view.first;
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@ -152,7 +154,7 @@ public:
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}
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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preserve_contents);
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preserve_contents, true);
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if (render_targets[index].target)
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target = surface_view.first;
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@ -226,6 +228,11 @@ protected:
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}
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SetEmptyDepthBuffer();
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staging_cache.SetSize(2);
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siblings_table[PixelFormat::Z16] = PixelFormat::R16F;
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siblings_table[PixelFormat::Z32F] = PixelFormat::R32F;
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siblings_table[PixelFormat::Z32FS8] = PixelFormat::RG32F;
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siblings_table[PixelFormat::R16F] = PixelFormat::Z16;
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siblings_table[PixelFormat::R32F] = PixelFormat::Z32F;
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}
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~TextureCache() = default;
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@ -289,7 +296,7 @@ protected:
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const Tegra::Engines::Fermi2D::Regs::Surface& config) {
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SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
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const GPUVAddr gpu_addr = config.Address();
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return GetSurface(gpu_addr, params, true);
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return GetSurface(gpu_addr, params, true, false);
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}
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Core::System& system;
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@ -406,16 +413,22 @@ private:
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* @param params, the new surface params which we want to check.
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**/
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std::pair<TSurface, TView> ManageStructuralMatch(TSurface current_surface,
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const SurfaceParams& params) {
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const SurfaceParams& params, bool is_render) {
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const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
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const bool matches_target = current_surface->MatchTarget(params.target);
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auto match_check = ([&]() -> std::pair<TSurface, TView> {
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if (matches_target) {
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return {current_surface, current_surface->GetMainView()};
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}
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return {current_surface, current_surface->EmplaceOverview(params)};
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});
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if (is_mirage) {
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if (!is_render && siblings_table[current_surface->GetFormat()] == params.pixel_format) {
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return match_check();
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}
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return RebuildSurface(current_surface, params);
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}
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const bool matches_target = current_surface->MatchTarget(params.target);
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if (matches_target) {
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return {current_surface, current_surface->GetMainView()};
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}
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return {current_surface, current_surface->EmplaceOverview(params)};
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return match_check();
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}
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/**
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@ -490,7 +503,7 @@ private:
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* @param preserve_contents, tells if the new surface should be loaded from meory or left blank.
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**/
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std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
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bool preserve_contents) {
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bool preserve_contents, bool is_render) {
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const auto host_ptr{memory_manager->GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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@ -524,7 +537,7 @@ private:
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(params.target != SurfaceTarget::Texture3D ||
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current_surface->MatchTarget(params.target))) {
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if (s_result == MatchStructureResult::FullMatch) {
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return ManageStructuralMatch(current_surface, params);
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return ManageStructuralMatch(current_surface, params, is_render);
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} else {
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return RebuildSurface(current_surface, params);
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}
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@ -724,6 +737,8 @@ private:
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// Guards the cache for protection conflicts.
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bool guard_cache{};
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std::unordered_map<PixelFormat, PixelFormat> siblings_table;
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// of 1MB. This fits better for the purpose of this cache as textures are normaly
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// large in size.
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