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gl_shader_decompiler: Correct return value of WriteTexsInstruction()
This should be returning void, not a std::string
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@ -750,8 +750,8 @@ private:
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}
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}
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std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
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const std::string& texture) {
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void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
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const std::string& texture) {
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine('{');
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