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https://github.com/yuzu-emu/yuzu-android.git
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Merge pull request #454 from Subv/signal_processwide
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
This commit is contained in:
commit
3825b703fa
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@ -145,36 +145,6 @@ static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thr
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return true;
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};
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/// Wait for a kernel object to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization1(
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SharedPtr<WaitObject> object, Thread* thread, s64 nano_seconds = -1,
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std::function<Thread::WakeupCallback> wakeup_callback = DefaultThreadWakeupCallback) {
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if (!object) {
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return ERR_INVALID_HANDLE;
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}
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if (object->ShouldWait(thread)) {
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if (nano_seconds == 0) {
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return RESULT_TIMEOUT;
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}
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thread->wait_objects = {object};
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object->AddWaitingThread(thread);
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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thread->wakeup_callback = wakeup_callback;
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Core::System::GetInstance().PrepareReschedule();
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} else {
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object->Acquire(thread);
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}
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return RESULT_SUCCESS;
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}
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64 handle_count,
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s64 nano_seconds) {
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@ -232,7 +202,7 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
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thread->WakeAfterDelay(nano_seconds);
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thread->wakeup_callback = DefaultThreadWakeupCallback;
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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return RESULT_TIMEOUT;
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}
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@ -395,7 +365,7 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) {
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thread->SetPriority(priority);
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -552,6 +522,7 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
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*out_handle = thread->guest_handle;
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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NGLOG_TRACE(Kernel_SVC,
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"called entrypoint=0x{:08X} ({}), arg=0x{:08X}, stacktop=0x{:08X}, "
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@ -570,7 +541,10 @@ static ResultCode StartThread(Handle thread_handle) {
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return ERR_INVALID_HANDLE;
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}
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ASSERT(thread->status == THREADSTATUS_DORMANT);
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thread->ResumeFromWait();
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@ -634,61 +608,78 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
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NGLOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
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condition_variable_addr, target);
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u32 processed = 0;
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auto RetrieveWaitingThreads =
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[](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr condvar_addr) {
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const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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auto& thread_list = scheduler->GetThreadList();
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auto signal_process_wide_key = [&](size_t core_index) {
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const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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for (auto& thread : scheduler->GetThreadList()) {
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if (thread->condvar_wait_address != condition_variable_addr)
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continue;
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// Only process up to 'target' threads, unless 'target' is -1, in which case process
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// them all.
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if (target != -1 && processed >= target)
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break;
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// If the mutex is not yet acquired, acquire it.
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u32 mutex_val = Memory::Read32(thread->mutex_wait_address);
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if (mutex_val == 0) {
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// We were able to acquire the mutex, resume this thread.
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Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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thread->ResumeFromWait();
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auto lock_owner = thread->lock_owner;
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if (lock_owner)
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lock_owner->RemoveMutexWaiter(thread);
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thread->lock_owner = nullptr;
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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} else {
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// Couldn't acquire the mutex, block the thread.
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Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
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auto owner = g_handle_table.Get<Thread>(owner_handle);
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ASSERT(owner);
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ASSERT(thread->status != THREADSTATUS_RUNNING);
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thread->status = THREADSTATUS_WAIT_MUTEX;
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thread->wakeup_callback = nullptr;
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// Signal that the mutex now has a waiting thread.
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Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
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owner->AddMutexWaiter(thread);
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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for (auto& thread : thread_list) {
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if (thread->condvar_wait_address == condvar_addr)
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waiting_threads.push_back(thread);
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}
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};
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++processed;
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// Retrieve a list of all threads that are waiting for this condition variable.
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std::vector<SharedPtr<Thread>> waiting_threads;
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RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
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RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
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RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
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RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(waiting_threads.begin(), waiting_threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->current_priority < rhs->current_priority;
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});
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// Only process up to 'target' threads, unless 'target' is -1, in which case process
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// them all.
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size_t last = waiting_threads.size();
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if (target != -1)
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last = target;
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// If there are no threads waiting on this condition variable, just exit
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if (last > waiting_threads.size())
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return RESULT_SUCCESS;
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for (size_t index = 0; index < last; ++index) {
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auto& thread = waiting_threads[index];
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ASSERT(thread->condvar_wait_address == condition_variable_addr);
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// If the mutex is not yet acquired, acquire it.
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u32 mutex_val = Memory::Read32(thread->mutex_wait_address);
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if (mutex_val == 0) {
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// We were able to acquire the mutex, resume this thread.
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Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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thread->ResumeFromWait();
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auto lock_owner = thread->lock_owner;
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if (lock_owner)
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lock_owner->RemoveMutexWaiter(thread);
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thread->lock_owner = nullptr;
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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} else {
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// Couldn't acquire the mutex, block the thread.
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Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
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auto owner = g_handle_table.Get<Thread>(owner_handle);
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ASSERT(owner);
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ASSERT(thread->status != THREADSTATUS_RUNNING);
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thread->status = THREADSTATUS_WAIT_MUTEX;
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thread->wakeup_callback = nullptr;
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// Signal that the mutex now has a waiting thread.
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Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag);
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owner->AddMutexWaiter(thread);
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Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
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}
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};
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signal_process_wide_key(0);
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signal_process_wide_key(1);
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signal_process_wide_key(2);
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signal_process_wide_key(3);
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}
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return RESULT_SUCCESS;
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}
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