mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-23 18:55:50 +00:00
core: hid: Implement true multitouch support
This commit is contained in:
parent
08091ff3e3
commit
38c48cf8d8
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@ -19,27 +19,26 @@ void EmulatedConsole::ReloadFromSettings() {
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}
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}
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void EmulatedConsole::SetTouchParams() {
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void EmulatedConsole::SetTouchParams() {
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// TODO(german77): Support any number of fingers
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std::size_t index = 0;
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std::size_t index = 0;
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// Hardcode mouse, touchscreen and cemuhook parameters
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if (!Settings::values.mouse_enabled) {
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// We can't use mouse as touch if native mouse is enabled
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// We can't use mouse as touch if native mouse is enabled
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if (!Settings::values.mouse_enabled) {
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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}
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}
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touch_params[index++] =
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0,touch_id:0"};
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Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
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touch_params[index++] =
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1,touch_id:1"};
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Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:4,axis_y:5,button:2,touch_id:2"};
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for (int i = 0; i < static_cast<int>(MaxActiveTouchInputs); i++) {
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touch_params[index++] =
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Common::ParamPackage touchscreen_param{};
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Common::ParamPackage{"engine:touch,axis_x:6,axis_y:7,button:3,touch_id:3"};
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touchscreen_param.Set("engine", "touch");
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touch_params[index++] =
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touchscreen_param.Set("axis_x", i * 2);
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Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536,touch_id:0"};
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touchscreen_param.Set("axis_y", (i * 2) + 1);
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touch_params[index++] =
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touchscreen_param.Set("button", i);
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Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072,touch_id:1"};
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touch_params[index++] = touchscreen_param;
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}
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const auto button_index =
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const auto button_index =
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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@ -47,7 +46,7 @@ void EmulatedConsole::SetTouchParams() {
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// Map the rest of the fingers from touch from button configuration
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// Map the rest of the fingers from touch from button configuration
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for (const auto& config_entry : touch_buttons) {
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for (const auto& config_entry : touch_buttons) {
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if (index >= touch_params.size()) {
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if (index >= MaxTouchDevices) {
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continue;
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continue;
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}
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}
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Common::ParamPackage params{config_entry};
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Common::ParamPackage params{config_entry};
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@ -60,7 +59,6 @@ void EmulatedConsole::SetTouchParams() {
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touch_button_params.Set("button", params.Serialize());
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touch_button_params.Set("button", params.Serialize());
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touch_button_params.Set("x", x);
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touch_button_params.Set("x", x);
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touch_button_params.Set("y", y);
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touch_button_params.Set("y", y);
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touch_button_params.Set("touch_id", static_cast<int>(index));
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touch_params[index] = touch_button_params;
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touch_params[index] = touch_button_params;
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index++;
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index++;
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}
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}
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@ -178,12 +176,38 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
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}
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}
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void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) {
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void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) {
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if (index >= console.touch_values.size()) {
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if (index >= MaxTouchDevices) {
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return;
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return;
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}
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}
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std::unique_lock lock{mutex};
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std::unique_lock lock{mutex};
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console.touch_values[index] = TransformToTouch(callback);
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const auto touch_input = TransformToTouch(callback);
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auto touch_index = GetIndexFromFingerId(index);
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bool is_new_input = false;
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if (!touch_index.has_value() && touch_input.pressed.value) {
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touch_index = GetNextFreeIndex();
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is_new_input = true;
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}
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// No free entries or invalid state. Ignore input
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if (!touch_index.has_value()) {
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return;
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}
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auto& touch_value = console.touch_values[touch_index.value()];
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if (is_new_input) {
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touch_value.pressed.value = true;
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touch_value.id = static_cast<u32>(index);
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}
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touch_value.x = touch_input.x;
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touch_value.y = touch_input.y;
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if (!touch_input.pressed.value) {
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touch_value.pressed.value = false;
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}
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if (is_configuring) {
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if (is_configuring) {
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lock.unlock();
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lock.unlock();
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@ -191,11 +215,15 @@ void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, st
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return;
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return;
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}
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}
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// TODO(german77): Remap touch id in sequential order
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// Touch outside allowed range. Ignore input
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console.touch_state[index] = {
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if (touch_index.value() >= MaxActiveTouchInputs) {
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.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
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return;
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.id = static_cast<u32>(console.touch_values[index].id),
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}
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.pressed = console.touch_values[index].pressed.value,
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console.touch_state[touch_index.value()] = {
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.position = {touch_value.x.value, touch_value.y.value},
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.id = static_cast<u32>(touch_index.value()),
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.pressed = touch_input.pressed.value,
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};
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};
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lock.unlock();
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lock.unlock();
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@ -222,6 +250,28 @@ TouchFingerState EmulatedConsole::GetTouch() const {
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return console.touch_state;
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return console.touch_state;
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}
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}
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std::optional<std::size_t> EmulatedConsole::GetIndexFromFingerId(std::size_t finger_id) const {
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for (std::size_t index = 0; index < MaxTouchDevices; ++index) {
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const auto& finger = console.touch_values[index];
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if (!finger.pressed.value) {
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continue;
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}
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if (finger.id == static_cast<int>(finger_id)) {
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return index;
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}
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}
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return std::nullopt;
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}
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std::optional<std::size_t> EmulatedConsole::GetNextFreeIndex() const {
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for (std::size_t index = 0; index < MaxTouchDevices; ++index) {
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if (!console.touch_values[index].pressed.value) {
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return index;
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}
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}
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return std::nullopt;
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}
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void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
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void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
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std::scoped_lock lock{callback_mutex};
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std::scoped_lock lock{callback_mutex};
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for (const auto& poller_pair : callback_list) {
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for (const auto& poller_pair : callback_list) {
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@ -7,6 +7,7 @@
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#include <functional>
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#include <functional>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <optional>
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#include <unordered_map>
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#include <unordered_map>
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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@ -20,6 +21,8 @@
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#include "core/hid/motion_input.h"
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#include "core/hid/motion_input.h"
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namespace Core::HID {
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namespace Core::HID {
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static constexpr std::size_t MaxTouchDevices = 32;
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static constexpr std::size_t MaxActiveTouchInputs = 16;
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struct ConsoleMotionInfo {
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struct ConsoleMotionInfo {
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Common::Input::MotionStatus raw_status{};
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Common::Input::MotionStatus raw_status{};
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@ -27,13 +30,13 @@ struct ConsoleMotionInfo {
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};
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};
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using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
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using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
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using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>;
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using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
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using ConsoleMotionParams = Common::ParamPackage;
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using ConsoleMotionParams = Common::ParamPackage;
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using TouchParams = std::array<Common::ParamPackage, 16>;
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using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
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using ConsoleMotionValues = ConsoleMotionInfo;
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using ConsoleMotionValues = ConsoleMotionInfo;
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using TouchValues = std::array<Common::Input::TouchStatus, 16>;
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using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
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struct TouchFinger {
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struct TouchFinger {
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u64 last_touch{};
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u64 last_touch{};
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@ -55,7 +58,7 @@ struct ConsoleMotion {
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bool is_at_rest{};
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bool is_at_rest{};
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};
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};
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using TouchFingerState = std::array<TouchFinger, 16>;
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using TouchFingerState = std::array<TouchFinger, MaxActiveTouchInputs>;
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struct ConsoleStatus {
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struct ConsoleStatus {
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// Data from input_common
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// Data from input_common
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@ -166,6 +169,10 @@ private:
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*/
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*/
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void SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index);
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void SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index);
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std::optional<std::size_t> GetIndexFromFingerId(std::size_t finger_id) const;
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std::optional<std::size_t> GetNextFreeIndex() const;
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/**
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/**
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* Triggers a callback that something has changed on the console status
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* Triggers a callback that something has changed on the console status
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* @param type Input type of the event to trigger
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* @param type Input type of the event to trigger
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@ -200,9 +200,6 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
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x = std::clamp(x, 0.0f, 1.0f);
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x = std::clamp(x, 0.0f, 1.0f);
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y = std::clamp(y, 0.0f, 1.0f);
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y = std::clamp(y, 0.0f, 1.0f);
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// Limit id to maximum number of fingers
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status.id = std::clamp(status.id, 0, 16);
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if (status.pressed.inverted) {
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if (status.pressed.inverted) {
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status.pressed.value = !status.pressed.value;
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status.pressed.value = !status.pressed.value;
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}
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}
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@ -10,8 +10,8 @@ namespace InputCommon {
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class TouchFromButtonDevice final : public Common::Input::InputDevice {
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class TouchFromButtonDevice final : public Common::Input::InputDevice {
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public:
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public:
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
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TouchFromButtonDevice(Button button_, float x_, float y_)
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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: button(std::move(button_)), x(x_), y(y_) {
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last_button_value = false;
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last_button_value = false;
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button->SetCallback({
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button->SetCallback({
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.on_change =
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.on_change =
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@ -34,7 +34,6 @@ public:
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.pressed = button_status,
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.pressed = button_status,
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.x = {},
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.x = {},
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.y = {},
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.y = {},
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.id = touch_id,
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};
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};
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status.x.properties = properties;
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status.x.properties = properties;
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status.y.properties = properties;
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status.y.properties = properties;
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private:
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private:
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Button button;
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Button button;
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bool last_button_value;
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bool last_button_value;
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const int touch_id;
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const float x;
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const float x;
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const float y;
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const float y;
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const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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@ -73,10 +71,9 @@ std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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params.Get("button", null_engine));
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params.Get("button", null_engine));
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const auto touch_id = params.Get("touch_id", 0);
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
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return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);
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}
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}
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} // namespace InputCommon
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} // namespace InputCommon
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class InputFromTouch final : public Common::Input::InputDevice {
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class InputFromTouch final : public Common::Input::InputDevice {
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public:
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public:
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explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
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explicit InputFromTouch(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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bool inverted_, int axis_x_, int axis_y_,
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int axis_x_, int axis_y_, Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_y_,
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Common::Input::AnalogProperties properties_y_,
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InputEngine* input_engine_)
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InputEngine* input_engine_)
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: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
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axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
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properties_y(properties_y_), input_engine(input_engine_) {
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properties_y(properties_y_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier button_input_identifier{
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const InputIdentifier button_input_identifier{
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}
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}
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Common::Input::TouchStatus GetStatus() const {
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Common::Input::TouchStatus GetStatus() const {
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Common::Input::TouchStatus status;
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Common::Input::TouchStatus status{};
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status.id = touch_id;
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status.pressed = {
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status.pressed = {
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.value = input_engine->GetButton(identifier, button),
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.inverted = inverted,
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private:
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private:
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const PadIdentifier identifier;
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const PadIdentifier identifier;
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const int touch_id;
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const int button;
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const int button;
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const bool toggle;
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const bool toggle;
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const bool inverted;
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const bool inverted;
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@ -919,7 +916,6 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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const Common::ParamPackage& params) {
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const Common::ParamPackage& params) {
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const auto touch_id = params.Get("touch_id", 0);
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const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
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const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
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const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
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const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
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@ -954,8 +950,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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input_engine->PreSetAxis(identifier, axis_x);
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input_engine->PreSetAxis(identifier, axis_x);
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input_engine->PreSetAxis(identifier, axis_y);
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input_engine->PreSetAxis(identifier, axis_y);
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input_engine->PreSetButton(identifier, button);
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input_engine->PreSetButton(identifier, button);
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return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
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return std::make_unique<InputFromTouch>(identifier, button, toggle, inverted, axis_x, axis_y,
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||||||
axis_y, properties_x, properties_y, input_engine.get());
|
properties_x, properties_y, input_engine.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
|
||||||
|
|
Loading…
Reference in a new issue