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glasm: Implement clip distance stores
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@ -86,6 +86,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.stores_tess_level_inner) {
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Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
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}
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if (info.stores_clip_distance) {
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Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
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}
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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continue;
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@ -121,6 +121,18 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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case IR::Attribute::PositionW:
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ctx.Add("MOV.F result.position.{},{};", swizzle, value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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case IR::Attribute::ClipDistance3:
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case IR::Attribute::ClipDistance4:
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case IR::Attribute::ClipDistance5:
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case IR::Attribute::ClipDistance6:
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case IR::Attribute::ClipDistance7: {
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const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
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ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
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break;
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}
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case IR::Attribute::ViewportIndex:
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if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
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ctx.Add("MOV.F result.viewport.x,{};", value);
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