mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-27 03:35:27 +00:00
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
This commit is contained in:
parent
c2ca55c9d5
commit
3b61de74e6
|
@ -697,7 +697,7 @@ void Image::UploadMemory(const ImageBufferMap& map,
|
||||||
std::span<const VideoCommon::BufferImageCopy> copies) {
|
std::span<const VideoCommon::BufferImageCopy> copies) {
|
||||||
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
||||||
if (is_rescaled) {
|
if (is_rescaled) {
|
||||||
ScaleDown();
|
ScaleDown(true);
|
||||||
}
|
}
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
|
||||||
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
|
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
|
||||||
|
@ -725,6 +725,10 @@ void Image::UploadMemory(const ImageBufferMap& map,
|
||||||
|
|
||||||
void Image::DownloadMemory(ImageBufferMap& map,
|
void Image::DownloadMemory(ImageBufferMap& map,
|
||||||
std::span<const VideoCommon::BufferImageCopy> copies) {
|
std::span<const VideoCommon::BufferImageCopy> copies) {
|
||||||
|
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
||||||
|
if (is_rescaled) {
|
||||||
|
ScaleDown();
|
||||||
|
}
|
||||||
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
|
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
|
||||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
|
||||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
|
@ -743,6 +747,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
|
||||||
}
|
}
|
||||||
CopyImageToBuffer(copy, map.offset);
|
CopyImageToBuffer(copy, map.offset);
|
||||||
}
|
}
|
||||||
|
if (is_rescaled) {
|
||||||
|
ScaleUp(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint Image::StorageHandle() noexcept {
|
GLuint Image::StorageHandle() noexcept {
|
||||||
|
@ -979,7 +986,7 @@ bool Image::Scale(bool up_scale) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Image::ScaleUp() {
|
bool Image::ScaleUp(bool ignore) {
|
||||||
if (True(flags & ImageFlagBits::Rescaled)) {
|
if (True(flags & ImageFlagBits::Rescaled)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -997,7 +1004,11 @@ bool Image::ScaleUp() {
|
||||||
flags &= ~ImageFlagBits::Rescaled;
|
flags &= ~ImageFlagBits::Rescaled;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
scale_count++;
|
has_scaled = true;
|
||||||
|
if (ignore) {
|
||||||
|
current_texture = upscaled_backup.handle;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if (!Scale()) {
|
if (!Scale()) {
|
||||||
flags &= ~ImageFlagBits::Rescaled;
|
flags &= ~ImageFlagBits::Rescaled;
|
||||||
return false;
|
return false;
|
||||||
|
@ -1005,7 +1016,7 @@ bool Image::ScaleUp() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Image::ScaleDown() {
|
bool Image::ScaleDown(bool ignore) {
|
||||||
if (False(flags & ImageFlagBits::Rescaled)) {
|
if (False(flags & ImageFlagBits::Rescaled)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1013,7 +1024,10 @@ bool Image::ScaleDown() {
|
||||||
if (!runtime->resolution.active) {
|
if (!runtime->resolution.active) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
scale_count++;
|
if (ignore) {
|
||||||
|
current_texture = texture.handle;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if (!Scale(false)) {
|
if (!Scale(false)) {
|
||||||
flags &= ~ImageFlagBits::Rescaled;
|
flags &= ~ImageFlagBits::Rescaled;
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -196,9 +196,9 @@ public:
|
||||||
return gl_type;
|
return gl_type;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ScaleUp();
|
bool ScaleUp(bool ignore = false);
|
||||||
|
|
||||||
bool ScaleDown();
|
bool ScaleDown(bool ignore = false);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
|
void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
|
||||||
|
|
|
@ -1055,7 +1055,7 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
|
||||||
// TODO: Move this to another API
|
// TODO: Move this to another API
|
||||||
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
||||||
if (is_rescaled) {
|
if (is_rescaled) {
|
||||||
ScaleDown();
|
ScaleDown(true);
|
||||||
}
|
}
|
||||||
scheduler->RequestOutsideRenderPassOperationContext();
|
scheduler->RequestOutsideRenderPassOperationContext();
|
||||||
std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
|
std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
|
||||||
|
@ -1073,6 +1073,10 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
|
||||||
}
|
}
|
||||||
|
|
||||||
void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
|
void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
|
||||||
|
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
|
||||||
|
if (is_rescaled) {
|
||||||
|
ScaleDown();
|
||||||
|
}
|
||||||
std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
|
std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
|
||||||
scheduler->RequestOutsideRenderPassOperationContext();
|
scheduler->RequestOutsideRenderPassOperationContext();
|
||||||
scheduler->Record([buffer = map.buffer, image = *original_image, aspect_mask = aspect_mask,
|
scheduler->Record([buffer = map.buffer, image = *original_image, aspect_mask = aspect_mask,
|
||||||
|
@ -1125,9 +1129,12 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
|
||||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||||
0, memory_write_barrier, nullptr, image_write_barrier);
|
0, memory_write_barrier, nullptr, image_write_barrier);
|
||||||
});
|
});
|
||||||
|
if (is_rescaled) {
|
||||||
|
ScaleUp(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Image::ScaleUp() {
|
bool Image::ScaleUp(bool ignore) {
|
||||||
if (True(flags & ImageFlagBits::Rescaled)) {
|
if (True(flags & ImageFlagBits::Rescaled)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1137,7 +1144,7 @@ bool Image::ScaleUp() {
|
||||||
if (!resolution.active) {
|
if (!resolution.active) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
scale_count++;
|
has_scaled = true;
|
||||||
const auto& device = runtime->device;
|
const auto& device = runtime->device;
|
||||||
const bool is_2d = info.type == ImageType::e2D;
|
const bool is_2d = info.type == ImageType::e2D;
|
||||||
const u32 scaled_width = resolution.ScaleUp(info.size.width);
|
const u32 scaled_width = resolution.ScaleUp(info.size.width);
|
||||||
|
@ -1149,8 +1156,12 @@ bool Image::ScaleUp() {
|
||||||
scaled_image = MakeImage(device, scaled_info);
|
scaled_image = MakeImage(device, scaled_info);
|
||||||
auto& allocator = runtime->memory_allocator;
|
auto& allocator = runtime->memory_allocator;
|
||||||
scaled_commit = MemoryCommit(allocator.Commit(scaled_image, MemoryUsage::DeviceLocal));
|
scaled_commit = MemoryCommit(allocator.Commit(scaled_image, MemoryUsage::DeviceLocal));
|
||||||
|
ignore = false;
|
||||||
}
|
}
|
||||||
current_image = *scaled_image;
|
current_image = *scaled_image;
|
||||||
|
if (ignore) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (aspect_mask == 0) {
|
if (aspect_mask == 0) {
|
||||||
aspect_mask = ImageAspectMask(info.format);
|
aspect_mask = ImageAspectMask(info.format);
|
||||||
|
@ -1212,7 +1223,7 @@ bool Image::ScaleUp() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Image::ScaleDown() {
|
bool Image::ScaleDown(bool ignore) {
|
||||||
if (False(flags & ImageFlagBits::Rescaled)) {
|
if (False(flags & ImageFlagBits::Rescaled)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1221,6 +1232,10 @@ bool Image::ScaleDown() {
|
||||||
if (!resolution.active) {
|
if (!resolution.active) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
if (ignore) {
|
||||||
|
current_image = *original_image;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
const auto& device = runtime->device;
|
const auto& device = runtime->device;
|
||||||
const bool is_2d = info.type == ImageType::e2D;
|
const bool is_2d = info.type == ImageType::e2D;
|
||||||
const u32 scaled_width = resolution.ScaleUp(info.size.width);
|
const u32 scaled_width = resolution.ScaleUp(info.size.width);
|
||||||
|
|
|
@ -129,9 +129,9 @@ public:
|
||||||
return std::exchange(initialized, true);
|
return std::exchange(initialized, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ScaleUp();
|
bool ScaleUp(bool ignore = false);
|
||||||
|
|
||||||
bool ScaleDown();
|
bool ScaleDown(bool ignore = false);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
VKScheduler* scheduler{};
|
VKScheduler* scheduler{};
|
||||||
|
|
|
@ -61,7 +61,7 @@ ImageBase::ImageBase(const ImageInfo& info_, GPUVAddr gpu_addr_, VAddr cpu_addr_
|
||||||
: info{info_}, guest_size_bytes{CalculateGuestSizeInBytes(info)},
|
: info{info_}, guest_size_bytes{CalculateGuestSizeInBytes(info)},
|
||||||
unswizzled_size_bytes{CalculateUnswizzledSizeBytes(info)},
|
unswizzled_size_bytes{CalculateUnswizzledSizeBytes(info)},
|
||||||
converted_size_bytes{CalculateConvertedSizeBytes(info)}, scale_rating{}, scale_tick{},
|
converted_size_bytes{CalculateConvertedSizeBytes(info)}, scale_rating{}, scale_tick{},
|
||||||
scale_count{}, gpu_addr{gpu_addr_}, cpu_addr{cpu_addr_},
|
has_scaled{}, gpu_addr{gpu_addr_}, cpu_addr{cpu_addr_},
|
||||||
cpu_addr_end{cpu_addr + guest_size_bytes}, mip_level_offsets{CalculateMipLevelOffsets(info)} {
|
cpu_addr_end{cpu_addr + guest_size_bytes}, mip_level_offsets{CalculateMipLevelOffsets(info)} {
|
||||||
if (info.type == ImageType::e3D) {
|
if (info.type == ImageType::e3D) {
|
||||||
slice_offsets = CalculateSliceOffsets(info);
|
slice_offsets = CalculateSliceOffsets(info);
|
||||||
|
|
|
@ -77,8 +77,8 @@ struct ImageBase {
|
||||||
void CheckBadOverlapState();
|
void CheckBadOverlapState();
|
||||||
void CheckAliasState();
|
void CheckAliasState();
|
||||||
|
|
||||||
bool HasScaled() {
|
bool HasScaled() const {
|
||||||
return scale_count > 0;
|
return has_scaled;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImageInfo info;
|
ImageInfo info;
|
||||||
|
@ -88,7 +88,7 @@ struct ImageBase {
|
||||||
u32 converted_size_bytes = 0;
|
u32 converted_size_bytes = 0;
|
||||||
u32 scale_rating = 0;
|
u32 scale_rating = 0;
|
||||||
u64 scale_tick = 0;
|
u64 scale_tick = 0;
|
||||||
u32 scale_count = 0;
|
bool has_scaled = false;
|
||||||
ImageFlagBits flags = ImageFlagBits::CpuModified;
|
ImageFlagBits flags = ImageFlagBits::CpuModified;
|
||||||
|
|
||||||
GPUVAddr gpu_addr = 0;
|
GPUVAddr gpu_addr = 0;
|
||||||
|
|
|
@ -60,7 +60,7 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
|
||||||
// On OpenGL we can be more conservatives as the driver takes care.
|
// On OpenGL we can be more conservatives as the driver takes care.
|
||||||
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
|
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
|
||||||
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
|
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
|
||||||
minimum_memory = expected_memory;
|
minimum_memory = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1464,16 +1464,6 @@ template <class P>
|
||||||
void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
|
void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
|
||||||
ASSERT(False(image.flags & ImageFlagBits::Tracked));
|
ASSERT(False(image.flags & ImageFlagBits::Tracked));
|
||||||
image.flags |= ImageFlagBits::Tracked;
|
image.flags |= ImageFlagBits::Tracked;
|
||||||
if (image.HasScaled()) {
|
|
||||||
total_used_memory -= GetScaledImageSizeBytes(image);
|
|
||||||
}
|
|
||||||
u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
|
|
||||||
if ((IsPixelFormatASTC(image.info.format) &&
|
|
||||||
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
|
|
||||||
True(image.flags & ImageFlagBits::Converted)) {
|
|
||||||
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
|
|
||||||
}
|
|
||||||
total_used_memory -= Common::AlignUp(tentative_size, 1024);
|
|
||||||
if (False(image.flags & ImageFlagBits::Sparse)) {
|
if (False(image.flags & ImageFlagBits::Sparse)) {
|
||||||
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
|
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
|
||||||
return;
|
return;
|
||||||
|
@ -1519,6 +1509,16 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
|
||||||
template <class P>
|
template <class P>
|
||||||
void TextureCache<P>::DeleteImage(ImageId image_id) {
|
void TextureCache<P>::DeleteImage(ImageId image_id) {
|
||||||
ImageBase& image = slot_images[image_id];
|
ImageBase& image = slot_images[image_id];
|
||||||
|
if (image.HasScaled()) {
|
||||||
|
total_used_memory -= GetScaledImageSizeBytes(image);
|
||||||
|
}
|
||||||
|
u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
|
||||||
|
if ((IsPixelFormatASTC(image.info.format) &&
|
||||||
|
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
|
||||||
|
True(image.flags & ImageFlagBits::Converted)) {
|
||||||
|
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
|
||||||
|
}
|
||||||
|
total_used_memory -= Common::AlignUp(tentative_size, 1024);
|
||||||
const GPUVAddr gpu_addr = image.gpu_addr;
|
const GPUVAddr gpu_addr = image.gpu_addr;
|
||||||
const auto alloc_it = image_allocs_table.find(gpu_addr);
|
const auto alloc_it = image_allocs_table.find(gpu_addr);
|
||||||
if (alloc_it == image_allocs_table.end()) {
|
if (alloc_it == image_allocs_table.end()) {
|
||||||
|
|
Loading…
Reference in a new issue