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https://github.com/yuzu-emu/yuzu-android.git
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
This commit is contained in:
parent
847fb951e2
commit
3f623b2561
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@ -28,8 +28,8 @@ namespace Pica {
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namespace Shader {
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#ifdef ARCHITECTURE_x86_64
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static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
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static const JitCompiler* jit_shader;
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static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
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static const JitShader* jit_shader;
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#endif // ARCHITECTURE_x86_64
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void Setup() {
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@ -42,7 +42,7 @@ void Setup() {
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if (iter != shader_map.end()) {
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jit_shader = iter->second.get();
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} else {
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auto shader = std::make_unique<JitCompiler>();
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auto shader = std::make_unique<JitShader>();
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shader->Compile();
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jit_shader = shader.get();
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shader_map[cache_key] = std::move(shader);
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@ -20,73 +20,73 @@ namespace Shader {
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using namespace Gen;
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typedef void (JitCompiler::*JitFunction)(Instruction instr);
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typedef void (JitShader::*JitFunction)(Instruction instr);
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const JitFunction instr_table[64] = {
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&JitCompiler::Compile_ADD, // add
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&JitCompiler::Compile_DP3, // dp3
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&JitCompiler::Compile_DP4, // dp4
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&JitCompiler::Compile_DPH, // dph
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&JitShader::Compile_ADD, // add
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&JitShader::Compile_DP3, // dp3
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&JitShader::Compile_DP4, // dp4
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&JitShader::Compile_DPH, // dph
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nullptr, // unknown
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&JitCompiler::Compile_EX2, // ex2
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&JitCompiler::Compile_LG2, // lg2
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&JitShader::Compile_EX2, // ex2
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&JitShader::Compile_LG2, // lg2
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nullptr, // unknown
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&JitCompiler::Compile_MUL, // mul
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&JitCompiler::Compile_SGE, // sge
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&JitCompiler::Compile_SLT, // slt
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&JitCompiler::Compile_FLR, // flr
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&JitCompiler::Compile_MAX, // max
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&JitCompiler::Compile_MIN, // min
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&JitCompiler::Compile_RCP, // rcp
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&JitCompiler::Compile_RSQ, // rsq
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&JitShader::Compile_MUL, // mul
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&JitShader::Compile_SGE, // sge
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&JitShader::Compile_SLT, // slt
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&JitShader::Compile_FLR, // flr
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&JitShader::Compile_MAX, // max
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&JitShader::Compile_MIN, // min
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&JitShader::Compile_RCP, // rcp
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&JitShader::Compile_RSQ, // rsq
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nullptr, // unknown
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nullptr, // unknown
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&JitCompiler::Compile_MOVA, // mova
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&JitCompiler::Compile_MOV, // mov
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&JitShader::Compile_MOVA, // mova
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&JitShader::Compile_MOV, // mov
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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&JitCompiler::Compile_DPH, // dphi
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&JitShader::Compile_DPH, // dphi
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nullptr, // unknown
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&JitCompiler::Compile_SGE, // sgei
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&JitCompiler::Compile_SLT, // slti
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&JitShader::Compile_SGE, // sgei
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&JitShader::Compile_SLT, // slti
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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&JitCompiler::Compile_NOP, // nop
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&JitCompiler::Compile_END, // end
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&JitShader::Compile_NOP, // nop
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&JitShader::Compile_END, // end
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nullptr, // break
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&JitCompiler::Compile_CALL, // call
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&JitCompiler::Compile_CALLC, // callc
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&JitCompiler::Compile_CALLU, // callu
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&JitCompiler::Compile_IF, // ifu
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&JitCompiler::Compile_IF, // ifc
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&JitCompiler::Compile_LOOP, // loop
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&JitShader::Compile_CALL, // call
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&JitShader::Compile_CALLC, // callc
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&JitShader::Compile_CALLU, // callu
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&JitShader::Compile_IF, // ifu
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&JitShader::Compile_IF, // ifc
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&JitShader::Compile_LOOP, // loop
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nullptr, // emit
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nullptr, // sete
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&JitCompiler::Compile_JMP, // jmpc
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&JitCompiler::Compile_JMP, // jmpu
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&JitCompiler::Compile_CMP, // cmp
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&JitCompiler::Compile_CMP, // cmp
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // madi
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitCompiler::Compile_MAD, // mad
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&JitShader::Compile_JMP, // jmpc
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&JitShader::Compile_JMP, // jmpu
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&JitShader::Compile_CMP, // cmp
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&JitShader::Compile_CMP, // cmp
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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};
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// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
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@ -151,7 +151,7 @@ static void LogCritical(const char* msg) {
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LOG_CRITICAL(HW_GPU, msg);
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}
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void JitCompiler::RuntimeAssert(bool condition, const char* msg) {
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void JitShader::RuntimeAssert(bool condition, const char* msg) {
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if (!condition) {
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ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
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}
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@ -164,7 +164,7 @@ void JitCompiler::RuntimeAssert(bool condition, const char* msg) {
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* @param src_reg SourceRegister object corresponding to the source register to load
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* @param dest Destination XMM register to store the loaded, swizzled source register
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*/
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void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
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void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
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X64Reg src_ptr;
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size_t src_offset;
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@ -236,7 +236,7 @@ void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, Source
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}
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}
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void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
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void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) {
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DestRegister dest;
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unsigned operand_desc_id;
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
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@ -283,7 +283,7 @@ void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
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}
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}
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void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
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void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
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MOVAPS(scratch, R(src1));
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CMPPS(scratch, R(src2), CMP_ORD);
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@ -296,7 +296,7 @@ void JitCompiler::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::
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ANDPS(src1, R(scratch));
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}
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void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
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void JitShader::Compile_EvaluateCondition(Instruction instr) {
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// Note: NXOR is used below to check for equality
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switch (instr.flow_control.op) {
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case Instruction::FlowControlType::Or:
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@ -327,23 +327,23 @@ void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
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}
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}
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void JitCompiler::Compile_UniformCondition(Instruction instr) {
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void JitShader::Compile_UniformCondition(Instruction instr) {
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int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
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CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
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}
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BitSet32 JitCompiler::PersistentCallerSavedRegs() {
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BitSet32 JitShader::PersistentCallerSavedRegs() {
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return persistent_regs & ABI_ALL_CALLER_SAVED;
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}
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void JitCompiler::Compile_ADD(Instruction instr) {
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void JitShader::Compile_ADD(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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ADDPS(SRC1, R(SRC2));
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_DP3(Instruction instr) {
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void JitShader::Compile_DP3(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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@ -362,7 +362,7 @@ void JitCompiler::Compile_DP3(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_DP4(Instruction instr) {
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void JitShader::Compile_DP4(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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@ -379,7 +379,7 @@ void JitCompiler::Compile_DP4(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_DPH(Instruction instr) {
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void JitShader::Compile_DPH(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_EX2(Instruction instr) {
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void JitShader::Compile_EX2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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MOVSS(XMM0, R(SRC1));
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_LG2(Instruction instr) {
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void JitShader::Compile_LG2(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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MOVSS(XMM0, R(SRC1));
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@ -437,14 +437,14 @@ void JitCompiler::Compile_LG2(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MUL(Instruction instr) {
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void JitShader::Compile_MUL(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_SGE(Instruction instr) {
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void JitShader::Compile_SGE(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
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Compile_DestEnable(instr, SRC2);
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}
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void JitCompiler::Compile_SLT(Instruction instr) {
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void JitShader::Compile_SLT(Instruction instr) {
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
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@ -474,7 +474,7 @@ void JitCompiler::Compile_SLT(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_FLR(Instruction instr) {
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void JitShader::Compile_FLR(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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if (Common::GetCPUCaps().sse4_1) {
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@ -487,7 +487,7 @@ void JitCompiler::Compile_FLR(Instruction instr) {
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MAX(Instruction instr) {
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void JitShader::Compile_MAX(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MIN(Instruction instr) {
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void JitShader::Compile_MIN(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
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// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_MOVA(Instruction instr) {
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void JitShader::Compile_MOVA(Instruction instr) {
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SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
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if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
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}
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}
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void JitCompiler::Compile_MOV(Instruction instr) {
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void JitShader::Compile_MOV(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_RCP(Instruction instr) {
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void JitShader::Compile_RCP(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_RSQ(Instruction instr) {
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void JitShader::Compile_RSQ(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
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// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
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Compile_DestEnable(instr, SRC1);
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}
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void JitCompiler::Compile_NOP(Instruction instr) {
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void JitShader::Compile_NOP(Instruction instr) {
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}
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void JitCompiler::Compile_END(Instruction instr) {
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void JitShader::Compile_END(Instruction instr) {
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ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
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RET();
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}
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void JitCompiler::Compile_CALL(Instruction instr) {
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void JitShader::Compile_CALL(Instruction instr) {
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// Push offset of the return
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PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
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@ -595,21 +595,21 @@ void JitCompiler::Compile_CALL(Instruction instr) {
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ADD(64, R(RSP), Imm32(8));
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}
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void JitCompiler::Compile_CALLC(Instruction instr) {
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void JitShader::Compile_CALLC(Instruction instr) {
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Compile_EvaluateCondition(instr);
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FixupBranch b = J_CC(CC_Z, true);
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Compile_CALL(instr);
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SetJumpTarget(b);
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}
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void JitCompiler::Compile_CALLU(Instruction instr) {
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void JitShader::Compile_CALLU(Instruction instr) {
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Compile_UniformCondition(instr);
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FixupBranch b = J_CC(CC_Z, true);
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Compile_CALL(instr);
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SetJumpTarget(b);
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}
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void JitCompiler::Compile_CMP(Instruction instr) {
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void JitShader::Compile_CMP(Instruction instr) {
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using Op = Instruction::Common::CompareOpType::Op;
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Op op_x = instr.common.compare_op.x;
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Op op_y = instr.common.compare_op.y;
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@ -652,7 +652,7 @@ void JitCompiler::Compile_CMP(Instruction instr) {
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SHR(64, R(COND1), Imm8(63));
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}
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void JitCompiler::Compile_MAD(Instruction instr) {
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void JitShader::Compile_MAD(Instruction instr) {
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Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
|
||||
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
||||
|
@ -669,7 +669,7 @@ void JitCompiler::Compile_MAD(Instruction instr) {
|
|||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_IF(Instruction instr) {
|
||||
void JitShader::Compile_IF(Instruction instr) {
|
||||
RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
|
||||
|
||||
// Evaluate the "IF" condition
|
||||
|
@ -700,7 +700,7 @@ void JitCompiler::Compile_IF(Instruction instr) {
|
|||
SetJumpTarget(b2);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_LOOP(Instruction instr) {
|
||||
void JitShader::Compile_LOOP(Instruction instr) {
|
||||
RuntimeAssert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
|
||||
RuntimeAssert(!looping, "Nested loops not supported");
|
||||
|
||||
|
@ -728,7 +728,7 @@ void JitCompiler::Compile_LOOP(Instruction instr) {
|
|||
looping = false;
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_JMP(Instruction instr) {
|
||||
void JitShader::Compile_JMP(Instruction instr) {
|
||||
if (instr.opcode.Value() == OpCode::Id::JMPC)
|
||||
Compile_EvaluateCondition(instr);
|
||||
else if (instr.opcode.Value() == OpCode::Id::JMPU)
|
||||
|
@ -743,13 +743,13 @@ void JitCompiler::Compile_JMP(Instruction instr) {
|
|||
fixup_branches.push_back({ b, instr.flow_control.dest_offset });
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_Block(unsigned end) {
|
||||
void JitShader::Compile_Block(unsigned end) {
|
||||
while (program_counter < end) {
|
||||
Compile_NextInstr();
|
||||
}
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_Return() {
|
||||
void JitShader::Compile_Return() {
|
||||
// Peek return offset on the stack and check if we're at that offset
|
||||
MOV(64, R(RAX), MDisp(RSP, 8));
|
||||
CMP(32, R(RAX), Imm32(program_counter));
|
||||
|
@ -760,7 +760,7 @@ void JitCompiler::Compile_Return() {
|
|||
SetJumpTarget(b);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_NextInstr() {
|
||||
void JitShader::Compile_NextInstr() {
|
||||
if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
|
||||
Compile_Return();
|
||||
}
|
||||
|
@ -783,7 +783,7 @@ void JitCompiler::Compile_NextInstr() {
|
|||
}
|
||||
}
|
||||
|
||||
void JitCompiler::FindReturnOffsets() {
|
||||
void JitShader::FindReturnOffsets() {
|
||||
return_offsets.clear();
|
||||
|
||||
for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) {
|
||||
|
@ -802,7 +802,7 @@ void JitCompiler::FindReturnOffsets() {
|
|||
std::sort(return_offsets.begin(), return_offsets.end());
|
||||
}
|
||||
|
||||
void JitCompiler::Compile() {
|
||||
void JitShader::Compile() {
|
||||
// Reset flow control state
|
||||
program = (CompiledShader*)GetCodePtr();
|
||||
program_counter = 0;
|
||||
|
@ -857,7 +857,7 @@ void JitCompiler::Compile() {
|
|||
LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
|
||||
}
|
||||
|
||||
JitCompiler::JitCompiler() {
|
||||
JitShader::JitShader() {
|
||||
AllocCodeSpace(MAX_SHADER_SIZE);
|
||||
}
|
||||
|
||||
|
|
|
@ -29,9 +29,9 @@ constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
|
|||
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
|
||||
* code that can be executed on the host machine directly.
|
||||
*/
|
||||
class JitCompiler : public Gen::XCodeBlock {
|
||||
class JitShader : public Gen::XCodeBlock {
|
||||
public:
|
||||
JitCompiler();
|
||||
JitShader();
|
||||
|
||||
void Run(void* registers, unsigned offset) const {
|
||||
program(registers, code_ptr[offset]);
|
||||
|
|
Loading…
Reference in a new issue