mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-26 01:05:45 +00:00
Merge pull request #616 from bunnei/s8z24
gl_rasterizer_cache: Implement PixelFormat S8Z24.
This commit is contained in:
commit
4030f600dc
|
@ -88,6 +88,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
|||
// DepthStencil formats
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // S8Z24
|
||||
}};
|
||||
|
||||
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||
|
@ -131,13 +133,6 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
|
|||
return {0, actual_height, width, 0};
|
||||
}
|
||||
|
||||
static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
std::tie(block_width, block_height) = GetASTCBlockSize(format);
|
||||
data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
|
||||
}
|
||||
|
||||
template <bool morton_to_gl, PixelFormat format>
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
|
@ -177,6 +172,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
|||
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
|
||||
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||
MortonCopy<true, PixelFormat::S8Z24>,
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||
|
@ -197,6 +193,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
|||
nullptr,
|
||||
MortonCopy<false, PixelFormat::ABGR8>,
|
||||
MortonCopy<false, PixelFormat::Z24S8>,
|
||||
MortonCopy<false, PixelFormat::S8Z24>,
|
||||
};
|
||||
|
||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||
|
@ -234,6 +231,71 @@ CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {
|
|||
rect.GetWidth(), rect.GetHeight());
|
||||
}
|
||||
|
||||
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
||||
union S8Z24 {
|
||||
BitField<0, 24, u32> z24;
|
||||
BitField<24, 8, u32> s8;
|
||||
};
|
||||
static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size");
|
||||
|
||||
union Z24S8 {
|
||||
BitField<0, 8, u32> s8;
|
||||
BitField<8, 24, u32> z24;
|
||||
};
|
||||
static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
|
||||
|
||||
S8Z24 input_pixel{};
|
||||
Z24S8 output_pixel{};
|
||||
for (size_t y = 0; y < height; ++y) {
|
||||
for (size_t x = 0; x < width; ++x) {
|
||||
const size_t offset{y * width + x};
|
||||
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
|
||||
output_pixel.s8.Assign(input_pixel.s8);
|
||||
output_pixel.z24.Assign(input_pixel.z24);
|
||||
std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
||||
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
||||
* typical desktop GPUs.
|
||||
*/
|
||||
static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
||||
u32 width, u32 height) {
|
||||
switch (pixel_format) {
|
||||
case PixelFormat::ASTC_2D_4X4: {
|
||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
|
||||
data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
|
||||
break;
|
||||
}
|
||||
case PixelFormat::S8Z24:
|
||||
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
||||
ConvertS8Z24ToZ24S8(data, width, height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to perform software conversion (as needed) when flushing a buffer to Switch
|
||||
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
||||
* typical desktop GPUs.
|
||||
*/
|
||||
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& /*data*/, PixelFormat pixel_format,
|
||||
u32 /*width*/, u32 /*height*/) {
|
||||
switch (pixel_format) {
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::S8Z24:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented pixel_format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
||||
void CachedSurface::LoadGLBuffer() {
|
||||
ASSERT(params.type != SurfaceType::Fill);
|
||||
|
@ -256,10 +318,7 @@ void CachedSurface::LoadGLBuffer() {
|
|||
params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
|
||||
}
|
||||
|
||||
if (IsPixelFormatASTC(params.pixel_format)) {
|
||||
// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
|
||||
ConvertASTCToRGBA8(gl_buffer, params.pixel_format, params.width, params.height);
|
||||
}
|
||||
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
|
@ -272,6 +331,9 @@ void CachedSurface::FlushGLBuffer() {
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
|
||||
|
||||
ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
|
||||
params.height);
|
||||
|
||||
if (!params.is_tiled) {
|
||||
std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
|
||||
} else {
|
||||
|
|
|
@ -41,6 +41,7 @@ struct SurfaceParams {
|
|||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 13,
|
||||
S8Z24 = 14,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
|
@ -92,6 +93,7 @@ struct SurfaceParams {
|
|||
4, // DXN1
|
||||
4, // ASTC_2D_4X4
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
}};
|
||||
|
||||
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
||||
|
@ -117,6 +119,7 @@ struct SurfaceParams {
|
|||
64, // DXN1
|
||||
32, // ASTC_2D_4X4
|
||||
32, // Z24S8
|
||||
32, // S8Z24
|
||||
}};
|
||||
|
||||
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
||||
|
@ -128,6 +131,8 @@ struct SurfaceParams {
|
|||
|
||||
static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
|
||||
switch (format) {
|
||||
case Tegra::DepthFormat::S8_Z24_UNORM:
|
||||
return PixelFormat::S8Z24;
|
||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||
return PixelFormat::Z24S8;
|
||||
default:
|
||||
|
@ -226,6 +231,8 @@ struct SurfaceParams {
|
|||
|
||||
static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
|
||||
switch (format) {
|
||||
case PixelFormat::S8Z24:
|
||||
return Tegra::DepthFormat::S8_Z24_UNORM;
|
||||
case PixelFormat::Z24S8:
|
||||
return Tegra::DepthFormat::Z24_S8_UNORM;
|
||||
default:
|
||||
|
@ -274,6 +281,7 @@ struct SurfaceParams {
|
|||
|
||||
static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
|
||||
switch (format) {
|
||||
case Tegra::DepthFormat::S8_Z24_UNORM:
|
||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||
return ComponentType::UNorm;
|
||||
default:
|
||||
|
|
|
@ -76,6 +76,7 @@ u32 BytesPerPixel(TextureFormat format) {
|
|||
|
||||
static u32 DepthBytesPerPixel(DepthFormat format) {
|
||||
switch (format) {
|
||||
case DepthFormat::S8_Z24_UNORM:
|
||||
case DepthFormat::Z24_S8_UNORM:
|
||||
return 4;
|
||||
default:
|
||||
|
@ -129,6 +130,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
|
|||
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
|
||||
|
||||
switch (format) {
|
||||
case DepthFormat::S8_Z24_UNORM:
|
||||
case DepthFormat::Z24_S8_UNORM:
|
||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, block_height);
|
||||
|
|
Loading…
Reference in a new issue