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Report shader uniform block size in case of mismatch
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@ -1083,7 +1083,9 @@ void RasterizerOpenGL::SetShader() {
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GLint block_size;
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GLint block_size;
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glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
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glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
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GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
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GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
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ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
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ASSERT_MSG(block_size == sizeof(UniformData),
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"Uniform block size did not match! Got %d, expected %zu",
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static_cast<int>(block_size), sizeof(UniformData));
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glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
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glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
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// Update uniforms
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// Update uniforms
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