mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-30 20:35:39 +00:00
svc: Implement yield types 0 and -1
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parent
f02b125ac8
commit
409dcf0e0a
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@ -6,6 +6,7 @@
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#include <array>
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#include <array>
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#include <deque>
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#include <deque>
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#include <functional>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include <boost/range/algorithm_ext/erase.hpp>
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namespace Common {
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namespace Common {
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@ -49,6 +50,21 @@ struct ThreadQueueList {
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return T();
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return T();
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}
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}
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T get_first_filter(std::function<bool(T)> filter) const {
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const Queue* cur = first;
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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for (const auto& item : cur->data) {
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if (filter(item))
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return item;
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}
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}
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cur = cur->next_nonempty;
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}
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return T();
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}
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T pop_first() {
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T pop_first() {
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Queue* cur = first;
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Queue* cur = first;
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while (cur != nullptr) {
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while (cur != nullptr) {
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@ -169,6 +169,16 @@ void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
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ready_queue.remove(priority, thread);
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ready_queue.remove(priority, thread);
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}
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}
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void Scheduler::RescheduleThread(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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// Thread is not in queue
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ASSERT(ready_queue.contains(thread) != -1);
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ready_queue.remove(priority, thread);
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ready_queue.push_back(priority, thread);
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}
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void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
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void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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@ -179,4 +189,12 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
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ready_queue.prepare(priority);
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ready_queue.prepare(priority);
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}
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}
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Thread* Scheduler::GetNextSuggestedThread(u32 core) {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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const auto mask = 1 << core;
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return ready_queue.get_first_filter(
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[&mask](Thread* thread) { return (thread->GetAffinityMask() & mask) != 0; });
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}
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} // namespace Kernel
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} // namespace Kernel
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@ -48,9 +48,15 @@ public:
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/// Unschedules a thread that was already scheduled
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/// Unschedules a thread that was already scheduled
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void UnscheduleThread(Thread* thread, u32 priority);
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void UnscheduleThread(Thread* thread, u32 priority);
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/// Moves a thread to the back of the current priority queue
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void RescheduleThread(Thread* thread, u32 priority);
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/// Sets the priority of a thread in the scheduler
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/// Sets the priority of a thread in the scheduler
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void SetThreadPriority(Thread* thread, u32 priority);
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void SetThreadPriority(Thread* thread, u32 priority);
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/// Gets the next suggested thread for load balancing
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Thread* GetNextSuggestedThread(u32 core);
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/// Returns a list of all threads managed by the scheduler
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/// Returns a list of all threads managed by the scheduler
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const std::vector<SharedPtr<Thread>>& GetThreadList() const {
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const std::vector<SharedPtr<Thread>>& GetThreadList() const {
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return thread_list;
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return thread_list;
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@ -962,16 +962,39 @@ static void SleepThread(s64 nanoseconds) {
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// Don't attempt to yield execution if there are no available threads to run,
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// Don't attempt to yield execution if there are no available threads to run,
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// this way we avoid a useless reschedule to the idle thread.
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// this way we avoid a useless reschedule to the idle thread.
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if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
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if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
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return;
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return;
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if (nanoseconds <= 0) {
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switch (nanoseconds) {
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case 0:
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GetCurrentThread()->YieldNormal();
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break;
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case -1:
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GetCurrentThread()->YieldWithLoadBalancing();
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break;
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case -2:
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GetCurrentThread()->YieldAndWaitForLoadBalancing();
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break;
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default:
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UNREACHABLE_MSG(
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"Unimplemented sleep yield type '{:016X}'! Falling back to forced reschedule...",
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nanoseconds);
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}
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nanoseconds = 0;
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}
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// Sleep current thread and check for next thread to schedule
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// Sleep current thread and check for next thread to schedule
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WaitCurrentThread_Sleep();
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WaitCurrentThread_Sleep();
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().CpuCore(0).PrepareReschedule();
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Core::System::GetInstance().CpuCore(1).PrepareReschedule();
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Core::System::GetInstance().CpuCore(2).PrepareReschedule();
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Core::System::GetInstance().CpuCore(3).PrepareReschedule();
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}
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}
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/// Wait process wide key atomic
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/// Wait process wide key atomic
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@ -388,6 +388,66 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t
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return wakeup_callback(reason, std::move(thread), std::move(object), index);
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return wakeup_callback(reason, std::move(thread), std::move(object), index);
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}
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}
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void Thread::YieldNormal() {
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// Avoid yielding if the thread isn't even running.
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if (status != ThreadStatus::Running) {
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return;
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}
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if (nominal_priority < THREADPRIO_COUNT) {
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scheduler->RescheduleThread(this, nominal_priority);
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scheduler->Reschedule();
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}
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}
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void Thread::YieldWithLoadBalancing() {
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auto priority = nominal_priority;
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auto core = processor_id;
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// Avoid yielding if the thread isn't even running.
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if (status != ThreadStatus::Running) {
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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return;
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}
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SharedPtr<Thread> next;
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const auto& threads = scheduler->GetThreadList();
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if (priority < THREADPRIO_COUNT) {
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// Reschedule thread to end of queue.
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scheduler->RescheduleThread(this, priority);
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const auto iter = std::find_if(threads.begin(), threads.end(),
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[&priority](const SharedPtr<Thread>& thread) {
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return thread->GetNominalPriority() == priority;
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});
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if (iter != threads.end())
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next = iter->get();
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}
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Thread* suggested_thread = nullptr;
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for (int i = 0; i < 4; ++i) {
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if (i == core)
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continue;
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const auto res =
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Core::System::GetInstance().CpuCore(i).Scheduler().GetNextSuggestedThread(core);
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if (res != nullptr) {
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suggested_thread = res;
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break;
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}
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}
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if (suggested_thread != nullptr)
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suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
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}
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void Thread::YieldAndWaitForLoadBalancing() {
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UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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/**
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@ -26,6 +26,7 @@ enum ThreadPriority : u32 {
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
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THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
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};
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};
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enum ThreadProcessorId : s32 {
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enum ThreadProcessorId : s32 {
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return affinity_mask;
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return affinity_mask;
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}
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}
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void YieldNormal();
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void YieldWithLoadBalancing();
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void YieldAndWaitForLoadBalancing();
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private:
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private:
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explicit Thread(KernelCore& kernel);
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explicit Thread(KernelCore& kernel);
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~Thread() override;
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~Thread() override;
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