mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-27 04:25:28 +00:00
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
texture_cache/util: Fix size calculations of multisampled images
This commit is contained in:
commit
41f4edd256
|
@ -169,23 +169,6 @@ template <u32 GOB_EXTENT>
|
|||
return Common::DivCeil(AdjustMipSize(size, level), block_size);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::pair<int, int> Samples(int num_samples) {
|
||||
switch (num_samples) {
|
||||
case 1:
|
||||
return {1, 1};
|
||||
case 2:
|
||||
return {2, 1};
|
||||
case 4:
|
||||
return {2, 2};
|
||||
case 8:
|
||||
return {4, 2};
|
||||
case 16:
|
||||
return {4, 4};
|
||||
}
|
||||
UNREACHABLE_MSG("Invalid number of samples={}", num_samples);
|
||||
return {1, 1};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Extent2D DefaultBlockSize(PixelFormat format) {
|
||||
return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
|
||||
}
|
||||
|
@ -283,14 +266,13 @@ template <u32 GOB_EXTENT>
|
|||
}
|
||||
|
||||
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
|
||||
u32 num_samples, u32 tile_width_spacing) {
|
||||
const auto [samples_x, samples_y] = Samples(num_samples);
|
||||
u32 tile_width_spacing) {
|
||||
const u32 bytes_per_block = BytesPerBlock(format);
|
||||
return {
|
||||
.size =
|
||||
{
|
||||
.width = size.width * samples_x,
|
||||
.height = size.height * samples_y,
|
||||
.width = size.width,
|
||||
.height = size.height,
|
||||
.depth = size.depth,
|
||||
},
|
||||
.block = block,
|
||||
|
@ -301,14 +283,12 @@ template <u32 GOB_EXTENT>
|
|||
}
|
||||
|
||||
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
|
||||
return MakeLevelInfo(info.format, info.size, info.block, info.num_samples,
|
||||
info.tile_width_spacing);
|
||||
return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
|
||||
u32 num_samples, u32 tile_width_spacing,
|
||||
u32 level) {
|
||||
const LevelInfo info = MakeLevelInfo(format, size, block, num_samples, tile_width_spacing);
|
||||
u32 tile_width_spacing, u32 level) {
|
||||
const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
|
||||
u32 offset = 0;
|
||||
for (u32 current_level = 0; current_level < level; ++current_level) {
|
||||
offset += CalculateLevelSize(info, current_level);
|
||||
|
@ -645,8 +625,8 @@ u32 CalculateLayerStride(const ImageInfo& info) noexcept {
|
|||
|
||||
u32 CalculateLayerSize(const ImageInfo& info) noexcept {
|
||||
ASSERT(info.type != ImageType::Linear);
|
||||
return CalculateLevelOffset(info.format, info.size, info.block, info.num_samples,
|
||||
info.tile_width_spacing, info.resources.levels);
|
||||
return CalculateLevelOffset(info.format, info.size, info.block, info.tile_width_spacing,
|
||||
info.resources.levels);
|
||||
}
|
||||
|
||||
LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
|
||||
|
@ -1195,37 +1175,37 @@ static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2
|
|||
0x7f8000);
|
||||
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000);
|
||||
|
||||
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 1, 0, 7) ==
|
||||
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
|
||||
0x2afc00);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 1,
|
||||
0, 12) == 0x50d200);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 0,
|
||||
12) == 0x50d200);
|
||||
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
0) == 0);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
1) == 0x400000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
2) == 0x500000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
3) == 0x540000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
4) == 0x550000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
5) == 0x554000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
6) == 0x555000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
7) == 0x555400);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
8) == 0x555600);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
|
||||
9) == 0x555800);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 0) ==
|
||||
0);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 1) ==
|
||||
0x400000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 2) ==
|
||||
0x500000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 3) ==
|
||||
0x540000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 4) ==
|
||||
0x550000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 5) ==
|
||||
0x554000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 6) ==
|
||||
0x555000);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 7) ==
|
||||
0x555400);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 8) ==
|
||||
0x555600);
|
||||
static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 9) ==
|
||||
0x555800);
|
||||
|
||||
constexpr u32 ValidateLayerSize(PixelFormat format, u32 width, u32 height, u32 block_height,
|
||||
u32 tile_width_spacing, u32 level) {
|
||||
const Extent3D size{width, height, 1};
|
||||
const Extent3D block{0, block_height, 0};
|
||||
const u32 offset = CalculateLevelOffset(format, size, block, 1, tile_width_spacing, level);
|
||||
const u32 offset = CalculateLevelOffset(format, size, block, tile_width_spacing, level);
|
||||
return AlignLayerSize(offset, size, block, DefaultBlockHeight(format), tile_width_spacing);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue