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shader_recompiler/value.h: Remove lingering references to S32
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@ -43,7 +43,6 @@ public:
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explicit Value(u8 value) noexcept;
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explicit Value(u16 value) noexcept;
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explicit Value(u32 value) noexcept;
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explicit Value(s32 value) noexcept;
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explicit Value(f32 value) noexcept;
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explicit Value(u64 value) noexcept;
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explicit Value(f64 value) noexcept;
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@ -66,7 +65,6 @@ public:
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[[nodiscard]] u8 U8() const;
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[[nodiscard]] u16 U16() const;
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[[nodiscard]] u32 U32() const;
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[[nodiscard]] s32 S32() const;
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[[nodiscard]] f32 F32() const;
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[[nodiscard]] u64 U64() const;
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[[nodiscard]] f64 F64() const;
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@ -86,7 +84,6 @@ private:
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u8 imm_u8;
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u16 imm_u16;
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u32 imm_u32;
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s32 imm_s32;
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f32 imm_f32;
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u64 imm_u64;
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f64 imm_f64;
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@ -378,14 +375,6 @@ inline u32 Value::U32() const {
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return imm_u32;
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}
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inline s32 Value::S32() const {
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if (IsIdentity()) {
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return inst->Arg(0).S32();
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}
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DEBUG_ASSERT(type == Type::S32);
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return imm_s32;
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}
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inline f32 Value::F32() const {
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if (IsIdentity()) {
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return inst->Arg(0).F32();
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