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remove debug logging
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@ -864,8 +864,6 @@ private:
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result += ')';
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LOG_DEBUG(HW_GPU, "LOP3 Shader code: {}", result);
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if (dest != Tegra::Shader::Register::ZeroIndex) {
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regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
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}
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