mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-23 16:55:36 +00:00
Merge pull request #7070 from FernandoS27/want-you-bad
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
This commit is contained in:
commit
494e34af6a
|
@ -38,6 +38,9 @@ enum : u8 {
|
|||
|
||||
Shaders,
|
||||
|
||||
// Special entries
|
||||
DepthBiasGlobal,
|
||||
|
||||
LastCommonEntry,
|
||||
};
|
||||
|
||||
|
|
|
@ -627,9 +627,21 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
|
|||
if (!state_tracker.TouchDepthBias()) {
|
||||
return;
|
||||
}
|
||||
scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
|
||||
float units = regs.polygon_offset_units / 2.0f;
|
||||
const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
|
||||
if (is_d24 && !device.SupportsD24DepthBuffer()) {
|
||||
// the base formulas can be obtained from here:
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
|
||||
const double rescale_factor =
|
||||
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
|
||||
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
|
||||
}
|
||||
scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
|
||||
factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,8 @@ public:
|
|||
}
|
||||
|
||||
bool TouchDepthBias() {
|
||||
return Exchange(Dirty::DepthBias, false);
|
||||
return Exchange(Dirty::DepthBias, false) ||
|
||||
Exchange(VideoCommon::Dirty::DepthBiasGlobal, false);
|
||||
}
|
||||
|
||||
bool TouchBlendConstants() {
|
||||
|
|
|
@ -221,6 +221,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
|
||||
}
|
||||
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
|
||||
|
||||
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
|
||||
|
||||
for (size_t index = 0; index < NUM_RT; ++index) {
|
||||
|
@ -230,6 +231,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
|
|||
maxwell3d.regs.render_area.width,
|
||||
maxwell3d.regs.render_area.height,
|
||||
};
|
||||
|
||||
flags[Dirty::DepthBiasGlobal] = true;
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
|
|
@ -623,6 +623,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
is_float16_supported = false;
|
||||
}
|
||||
|
||||
supports_d24_depth =
|
||||
IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
|
||||
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, FormatType::Optimal);
|
||||
|
||||
graphics_queue = logical.GetQueue(graphics_family);
|
||||
present_queue = logical.GetQueue(present_family);
|
||||
}
|
||||
|
|
|
@ -332,6 +332,10 @@ public:
|
|||
return sets_per_pool;
|
||||
}
|
||||
|
||||
bool SupportsD24DepthBuffer() const {
|
||||
return supports_d24_depth;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Checks if the physical device is suitable.
|
||||
void CheckSuitability(bool requires_swapchain) const;
|
||||
|
@ -425,6 +429,7 @@ private:
|
|||
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
|
||||
bool has_renderdoc{}; ///< Has RenderDoc attached
|
||||
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
|
||||
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
|
||||
|
||||
// Telemetry parameters
|
||||
std::string vendor_name; ///< Device's driver name.
|
||||
|
|
Loading…
Reference in a new issue