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game_list: Fix dir move up/down expand state
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@ -622,7 +622,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// move the treeview items
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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tree_view->setExpanded(selected.sibling(row - 1, 0),
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UISettings::values.game_dirs[other_index].expanded);
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});
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});
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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@ -637,7 +638,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// move the treeview items
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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tree_view->setExpanded(selected.sibling(row + 1, 0),
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UISettings::values.game_dirs[other_index].expanded);
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});
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});
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connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
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connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
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